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ru:: the first monster, the boar
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@@ -5,11 +5,7 @@ void handle_powers(data& d);
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void man::act() {
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kino();
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data dat;
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dat.d = get_scale();
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dat.modv = 60. / game_fps;
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dat.moda = dat.modv * dat.modv;
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dat.dx = 0;
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auto dat = get_dat();
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coyote_time = next_coyote_time; next_coyote_time = 0;
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jump_control = next_jump_control; next_jump_control = 0;
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