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2025-04-29 17:57:29 +02:00

35 lines
652 B
C++

namespace rogue_unlike {
void handle_powers(data& d);
void man::act() {
kino();
auto dat = get_dat();
coyote_time = next_coyote_time; next_coyote_time = 0;
jump_control = next_jump_control; next_jump_control = 0;
if(on_floor) on_floor_when = gframeid;
fallthru = false;
handle_powers(dat);
if((on_floor || jump_control || wallhug) && !on_ice) {
vel_x = dat.dx * dat.d * dat.modv * 2.5;
}
if(on_bounce) {
vel_x += dat.dx * dat.d * dat.modv * 0.02;
}
if(!(on_floor && !dat.dx)) last_action = gframeid;
if(dat.dx) facing = dat.dx;
current_room->fov_from(where_x / block_x, where_y / block_y);
}
}