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shmup:: Bulls now correctly destroy walls they crash into
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@ -2433,8 +2433,14 @@ void moveMonster(monster *m, int delta) {
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}
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else {
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if(peace::on) { igo++; goto igo_retry; }
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if(m->type == moRagingBull && m->stunoff == CHARGING)
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if(m->type == moRagingBull && m->stunoff == CHARGING) {
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auto old = m->base->monst;
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m->base->monst = m->type;
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beastcrash(c2, m->base);
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if(m->base->monst != m->type) m->dead = true;
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m->base->monst = old;
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m->stunoff = curtime + BULLSTUN;
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}
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}
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}
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