shmup:: used curtime correctly instead of ticks; also fixed Flail Guards

This commit is contained in:
Zeno Rogue 2022-11-03 19:35:27 +01:00
parent 622bb9e5f7
commit 4daacb7337
1 changed files with 28 additions and 52 deletions

View File

@ -278,7 +278,7 @@ void killMonster(monster* m, eMonster who_kills, flagtype flags = 0) {
if(callhandlers(false, hooks_kill, m)) return;
if(m->dead) return;
m->dead = true;
if(isPlayer(m) && m->fragoff < ticks) {
if(isPlayer(m) && m->fragoff < curtime) {
if(multi::cpid == m->pid)
multi::suicides[multi::cpid]++;
else if(multi::cpid >= 0)
@ -429,7 +429,7 @@ void shootBullet(monster *m) {
bullet->inertia = m->inertia;
bullet->inertia[frontdir()] += bullet_velocity(m->type) * SCALE;
bullet->hitpoints = 0;
bullet->fragoff = ticks + bullet_time;
bullet->fragoff = curtime + bullet_time;
additional.push_back(bullet);
@ -1774,11 +1774,11 @@ void moveBullet(monster *m, int delta) {
// items[itOrbWinter] = 100; items[itOrbLife] = 100;
bool no_self_hits = !multi::self_hits || m->fragoff > ticks;
bool no_self_hits = (m->type != moFlailBullet && !multi::self_hits) || m->fragoff > curtime;
if(!m->isVirtual) for(monster* m2: nonvirtual) {
if(m2 == m || (m2 == m->parent && no_self_hits) || (m2->parent == m->parent && no_self_hits))
continue;
if(m2 == m) continue;
if((m2 == m->parent && no_self_hits) || (m2->parent == m->parent && no_self_hits)) continue;
if(m2->dead) continue;
@ -1911,6 +1911,18 @@ bool closer(monster *m1, monster *m2) {
return sqdist(m1->pat*C0, closerTo) < sqdist(m2->pat*C0, closerTo);
}
EX monster *create_bullet(monster *m, eMonster type) {
monster* bullet = new monster;
bullet->base = m->base;
bullet->at = m->at;
bullet->ori = m->ori;
bullet->type = type;
bullet->set_parent(m);
additional.push_back(bullet);
bullet->fragoff = curtime + bullet_time;
return bullet;
}
EX bool dragonbreath(cell *dragon) {
int randplayer = hrand(numplayers());
monster* bullet = new monster;
@ -1956,7 +1968,7 @@ void moveMonster(monster *m, int delta) {
if(isFireOrMagma(m->base)) {
if(m->type == moSalamander)
m->stunoff = max(ticks+500, m->stunoff);
m->stunoff = max(curtime+500, m->stunoff);
else if(!survivesFire(m->type))
killMonster(m, moNone);
}
@ -2284,14 +2296,8 @@ void moveMonster(monster *m, int delta) {
if(usetongue) {
if(curtime < m->nextshot) return;
// m->nextshot = curtime + 25;
monster* bullet = new monster;
bullet->base = m->base;
bullet->at = m->at;
bullet->ori = m->ori;
bullet->type = moTongue;
bullet->set_parent(m);
monster* bullet = create_bullet(m, moTongue);
bullet->pid = whichPlayerOn(c2);
additional.push_back(bullet);
return;
}
}
@ -2306,7 +2312,7 @@ void moveMonster(monster *m, int delta) {
if(c2 != m->base && c2->wall == waFireTrap && c2->wparam == 0 && !ignoresPlates(m->type)) {
c2->wparam = 2;
firetraplist.emplace(ticks + 800, c2);
firetraplist.emplace(curtime + 800, c2);
}
if(c2 != m->base && mayExplodeMine(c2, m->type))
@ -2434,13 +2440,7 @@ void moveMonster(monster *m, int delta) {
if(direct) {
if((m->type == moPyroCultist || m->type == moCrystalSage) && curtime >= m->nextshot) {
monster* bullet = new monster;
bullet->base = m->base;
bullet->at = m->at;
bullet->ori = m->ori;
bullet->type = moFireball;
bullet->set_parent(m);
additional.push_back(bullet);
monster* bullet = create_bullet(m, moFireball);
bullet->pid = directi;
if(m->type == moPyroCultist)
m->type = moCultist;
@ -2448,26 +2448,14 @@ void moveMonster(monster *m, int delta) {
m->nextshot = curtime + 100;
}
if(m->type == moOutlaw && curtime >= m->nextshot) {
monster* bullet = new monster;
bullet->base = m->base;
bullet->at = m->at;
bullet->ori = m->ori;
bullet->type = moBullet;
bullet->set_parent(m);
monster* bullet = create_bullet(m, moBullet);
bullet->pid = directi;
additional.push_back(bullet);
m->nextshot = curtime + 1500;
}
for(int i=0; i<players; i++) if(!pc[i]->isVirtual)
if((m->type == moAirElemental) && curtime >= m->nextshot && sqdist(m->pat*C0, pc[i]->pat*C0) < SCALE2 * 2) {
monster* bullet = new monster;
bullet->base = m->base;
bullet->at = m->at;
bullet->ori = m->ori;
bullet->type = moAirball;
bullet->set_parent(m);
monster* bullet = create_bullet(m, moAirball);
bullet->pid = i;
additional.push_back(bullet);
m->nextshot = curtime + 1500;
}
for(int i=0; i<players; i++) if(!pc[i]->isVirtual)
@ -2480,28 +2468,16 @@ void moveMonster(monster *m, int delta) {
if(m->type == moFlailer && curtime >= m->nextshot &&
sqdist(m->pat*C0, pc[i]->pat*C0) < SCALE2 * 2) {
m->nextshot = curtime + 3500;
monster* bullet = new monster;
bullet->base = m->base;
bullet->at = m->at;
bullet->ori = m->ori;
bullet->type = moFlailBullet;
bullet->set_parent(m);
monster* bullet = create_bullet(m, moFlailBullet);
bullet->vel = 1/400.0;
bullet->pid = i;
additional.push_back(bullet);
break;
}
for(int i=0; i<players; i++) if(!pc[i]->isVirtual)
if(m->type == moCrusher && sqdist(m->pat*C0, pc[i]->pat*C0) < SCALE2 * .75) {
m->stunoff = curtime + 1500;
monster* bullet = new monster;
bullet->base = m->base;
bullet->at = m->at;
bullet->ori = m->ori;
bullet->type = moCrushball;
bullet->set_parent(m);
monster* bullet = create_bullet(m, moCrushball);
bullet->pid = i;
additional.push_back(bullet);
break;
}
for(int i=0; i<players; i++) if(!pc[i]->isVirtual)
@ -2793,8 +2769,8 @@ EX void turn(int delta) {
if(pc[i]->dead && pvp_mode) {
pc[i]->dead = false;
if(ticks > pc[i]->fragoff) {
pc[i]->fragoff = ticks + pvp_delay;
if(curtime > pc[i]->fragoff) {
pc[i]->fragoff = curtime + pvp_delay;
pc[i]->nextshot = min(pc[i]->nextshot, pc[i]->fragoff);
multi::deaths[i]++;
}
@ -3079,7 +3055,7 @@ bool celldrawer::draw_shmup_monster() {
}
if(m->inBoat) m->footphase = 0;
if(mapeditor::drawplayer) {
if(m->fragoff > ticks)
if(m->fragoff > curtime)
drawShield(view, itWarning);
drawMonsterType(moPlayer, c, view, 0xFFFFFFC0, m->footphase, 0xFFFFFFC0);
}