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	bringris:: rescaled score
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		| @@ -804,7 +804,7 @@ void find_lines() { | ||||
|   if(!to_disappear.empty()) { | ||||
|     move_at = ticks + collect_animation; | ||||
|     state = tsCollect; | ||||
|     score += 10000000. * points * (points+1.) / current_move_time_limit(); | ||||
|     score += 100000. * points * (points+1.) / current_move_time_limit(); | ||||
|     completed += points; | ||||
|     playSound(cwt.at, points == 1 ? "pickup-gold" : "orb-mind"); | ||||
|     } | ||||
| @@ -844,7 +844,7 @@ void fallen() { | ||||
|   cubes += isize(piecelist[shape_id].code)+1; | ||||
|   state = tsBetween; | ||||
|   playSound(cwt.at, "closegate"); | ||||
|   score += 20000000. / (current_move_time_limit() * 3 + ticks - move_started); | ||||
|   score += 200000. / (current_move_time_limit() * 3 + ticks - move_started); | ||||
|   } | ||||
|  | ||||
| void drop() { | ||||
|   | ||||
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