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bringris:: rescaled score
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@ -804,7 +804,7 @@ void find_lines() {
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if(!to_disappear.empty()) {
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move_at = ticks + collect_animation;
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state = tsCollect;
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score += 10000000. * points * (points+1.) / current_move_time_limit();
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score += 100000. * points * (points+1.) / current_move_time_limit();
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completed += points;
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playSound(cwt.at, points == 1 ? "pickup-gold" : "orb-mind");
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}
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@ -844,7 +844,7 @@ void fallen() {
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cubes += isize(piecelist[shape_id].code)+1;
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state = tsBetween;
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playSound(cwt.at, "closegate");
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score += 20000000. / (current_move_time_limit() * 3 + ticks - move_started);
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score += 200000. / (current_move_time_limit() * 3 + ticks - move_started);
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}
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void drop() {
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