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		| @@ -328,7 +328,6 @@ namespace geom3 { | |||||||
|     else { |     else { | ||||||
|       INFDEEP = (euclid || sphere) ? 0.01 : lev_to_projection(0) * tanh(camera); |       INFDEEP = (euclid || sphere) ? 0.01 : lev_to_projection(0) * tanh(camera); | ||||||
|       ld wh = actual_wall_height(); |       ld wh = actual_wall_height(); | ||||||
|       if(DIM == 3) wh = 0.5; |  | ||||||
|       WALL = lev_to_factor(wh); |       WALL = lev_to_factor(wh); | ||||||
|        |        | ||||||
|       human_height = human_wall_ratio * wh; |       human_height = human_wall_ratio * wh; | ||||||
|   | |||||||
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