no godir change if no movement (just in case)
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@ -1655,7 +1655,7 @@ void movePlayer(monster *m, int delta) {
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godir[cpid] = 0;
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godir[cpid] = 0;
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if(WDIM == 2 && GDIM == 3) {
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if(WDIM == 2 && GDIM == 3 && (mdx || mdy)) {
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double mdd = hypot(mdx, mdy);
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double mdd = hypot(mdx, mdy);
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godir[cpid] = -atan2(mdx, -mdy);
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godir[cpid] = -atan2(mdx, -mdy);
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mgo += mdd;
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mgo += mdd;
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