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ray:: use get_darkval
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@ -534,7 +534,7 @@ EX void cast() {
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forCellIdEx(c1, i, c) {
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int u = (id/per_row*length) + (id%per_row * S7) + i;
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if(!ids.count(c1)) {
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wallcolor[u] = glhr::acolor(color_out_of_range);
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wallcolor[u] = glhr::acolor(color_out_of_range | 0xFF);
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continue;
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}
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auto code = enc(ids[c1], 0);
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@ -545,7 +545,10 @@ EX void cast() {
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dd.cw.at = c1;
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dd.setcolors();
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color_t wcol = darkena(dd.wcol, 0, 0xFF);
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int dv = get_darkval(c1, c->c.spin(i));
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float p = 1 - dv / 16.;
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wallcolor[u] = glhr::acolor(wcol);
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for(int a: {0,1,2}) wallcolor[u][a] *= p;
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}
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else
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wallcolor[u] = glhr::acolor(0);
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