1
0
mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-10-18 06:30:41 +00:00

nilrider:: define pixels and blocks in levels

This commit is contained in:
Zeno Rogue 2024-08-20 11:05:18 +02:00
parent e1684a57f1
commit 74f6937b64
2 changed files with 43 additions and 1 deletions

View File

@ -599,6 +599,19 @@ void load_level(const string& fname) {
else if(cmd == "BOUNDS") { if(sscanf(param.c_str(), "%lf%lf%lf%lf", &csub->minx, &csub->miny, &csub->maxx, &csub->maxy) != 4) throw hr_exception("incorrect BOUNDS line"); }
else if(cmd == "START") { if(sscanf(param.c_str(), "%lf%lf", &csub->startx, &csub->starty) != 2) throw hr_exception("incorrect START line"); }
else if(cmd == "MAP") csub->map_tiles.push_back(param);
else if(cmd == "PIXEL") {
char label; color_t col;
if(sscanf(param.c_str(), "%c%x", &label, &col) != 2) throw hr_exception("incorrect PIXEL line");
bcols[label] = col;
}
else if(cmd == "BLOCK") {
if(param.size() != 1) throw hr_exception("incorrect BLOCK line");
auto& submap = submaps[param[0]];
for(int y=0; y<pixel_per_block; y++) {
submap[y] = scanline_noblank(f);
if(isize(submap[y]) != pixel_per_block) throw hr_exception("incorrect length of a BLOCK line");
}
}
else if(cmd == "FUNCTION") {
if(param == "zero") csub->surface = rot_plane;
else if(param == "heisenberg") csub->surface = f_heisenberg0;

View File

@ -4,6 +4,10 @@ DESC This is a copy of the 'Trying to be horizontal' level.
# (x,y) coordinates of the top left corner of the map, and (x,y) coordinates of the bottom right corner of the map
BOUNDS -7.5 7.5 7.5 -7.5
# the map, as composed from blocks
# see levels.cpp for predefined color pixels and blocks
# https://github.com/zenorogue/hyperrogue/blob/master/rogueviz/nilrider/levels.cpp
MAP ggggggggggggggg
MAP ggggggfffgggggg
MAP ggggggfffgggggg
@ -12,7 +16,7 @@ MAP gg*-*-----*-*gg
MAP gggg|ggggf|gggg
MAP ggGg|g+ggg|grgG
MAP gGgg|g|xgo|gggg
MAP ggGg|g|ggg|grgg
MAP ggGg|g|gFg|grgg
MAP gggg|g|ggg|gggg
MAP gg*-*-+---*-*gg
MAP gggg|ggggg|gggg
@ -20,6 +24,31 @@ MAP gggggggGGgggggg
MAP ggggggggggggggg
MAP ggggggggggggggg
# you can also define your own colors and blocks -- the 'F' block in the map above is defined like this:
PIXEL y FFFFFF00
PIXEL g FF404040
PIXEL b FF000000
BLOCK F
bbbbbbbbbbbbbbbb
bbbggggggggggbbb
bbgyyyyyyyyyygbb
bgyyyyyyyyyyyygb
bgyyybyyyybyyygb
bgyyybyyyybyyygb
bgyyyyyyyyyyyygb
bgyyyyyyyyyyyygb
bgyyyyyyyyyyyygb
bgyyyyyyyyyyyygb
bgybyyyyyyyybygb
bgyybyyyyyybyygb
bgyyybbbbbbyyygb
bbgyyyyyyyyyygbb
bbbggggggggggbbb
bbbbbbbbbbbbbbbb
# (x,y) coordinates, in terms of the map -- top left corner is (0,0)
START 6 6.0