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nilrider:: added sample user-defined level to the lepo
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rogueviz/nilrider/sample.nrl
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33
rogueviz/nilrider/sample.nrl
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NAME Level edit demo
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DESC This is a copy of the 'Trying to be horizontal' level.
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# (x,y) coordinates of the top left corner of the map, and (x,y) coordinates of the bottom right corner of the map
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BOUNDS -7.5 7.5 7.5 -7.5
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MAP ggggggggggggggg
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MAP ggggggfffgggggg
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MAP ggggggfffgggggg
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MAP gggg|ggggg|gggg
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MAP gg*-*-----*-*gg
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MAP gggg|ggggf|gggg
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MAP ggGg|g+ggg|grgG
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MAP gGgg|g|xgo|gggg
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MAP ggGg|g|ggg|grgg
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MAP gggg|g|ggg|gggg
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MAP gg*-*-+---*-*gg
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MAP gggg|ggggg|gggg
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MAP gggggggGGgggggg
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MAP ggggggggggggggg
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MAP ggggggggggggggg
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# (x,y) coordinates, in terms of the map -- top left corner is (0,0)
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START 6 6.0
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# this function defines the surface (the value of z coordinate, given x and y coordinates)
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# note: the parser is quite slow, so if you enter a specific function here, the game will take some time to load
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# you can also use (fast) predefined functions: zero, heisenberg, longtrack and well
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FUNCTION exp(-x*x-y*y)
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# if you need more layers: enter 'LAYER <name>' then describe the layer, using the same format, except DESC and START are irrelevant.
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# MAP is necessary. FUNCTION and BOUNDS will be copied from the main layer if not provided.
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