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fixed raycaster in sph_in_low; seems to still need fixing in non-regular
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@ -455,6 +455,16 @@ EX ld hypot_d(int d, const hyperpoint& h) {
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*/
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EX transmatrix to_other_side(hyperpoint h1, hyperpoint h2) {
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if(geom3::sph_in_low() && !geom3::flipped) {
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geom3::light_flip(true);
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h1 = normalize(h1);
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h2 = normalize(h2);
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transmatrix T = to_other_side(h1, h2);
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for(int i=0; i<4; i++) T[i][3] = T[3][i] = i == 3;
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geom3::light_flip(false);
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return T;
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}
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ld d = hdist(h1, h2);
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hyperpoint v;
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@ -395,6 +395,12 @@ void raygen::compute_which_and_dist(int flat1, int flat2) {
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" mediump vec4 next_position = position + d * tangent;\n"
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" if(dot(next_position, tangent) < dot(m*next_position, m*tangent)) continue;\n"
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" d /= xspeed;\n";
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else if(geom3::sph_in_hyp()) fmain +=
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" mediump float v = ((zpush_h3(-1.) * (position - m * position))[3] / (zpush_h3(-1.) * (m * tangent - tangent))[3]);\n"
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" if(v > 1. || v < -1.) continue;\n"
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" mediump float d = atanh(v);\n"
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" mediump vec4 next_tangent = position * sinh(d) + tangent * cosh(d);\n"
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" if((zpush_h3(-1.) * next_tangent)[3] < (zpush_h3(-1.) * (m * next_tangent))[3]) continue;\n";
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else if(hyperbolic) fmain +=
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" mediump float v = ((position - m * position)[3] / (m * tangent - tangent)[3]);\n"
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" if(v > 1. || v < -1.) continue;\n"
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@ -406,6 +412,14 @@ void raygen::compute_which_and_dist(int flat1, int flat2) {
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" mediump float d = atan(v);\n"
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" mediump vec4 next_tangent = -position * sin(d) + tangent * cos(d);\n"
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" if(next_tangent[3] > (m * next_tangent)[3]) continue;\n";
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else if(geom3::sph_in_euc()) fmain +=
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" vec4 tctr = vec4(0, 0, 1, 0);\n"
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" mediump float deno = dot(position-tctr, tangent) - dot(m*position-tctr, m*tangent);\n"
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" if(deno < 1e-6 && deno > -1e-6) continue;\n"
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" mediump float d = (dot(m*position-tctr, m*position-tctr) - dot(position-tctr, position-tctr)) / 2. / deno;\n"
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" if(d < 0.) continue;\n"
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" mediump vec4 next_position = position + d * tangent;\n"
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" if(dot(next_position - tctr, tangent) < dot(m*next_position - tctr, m*tangent)) continue;\n";
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else fmain +=
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" mediump float deno = dot(position, tangent) - dot(m*position, m*tangent);\n"
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" if(deno < 1e-6 && deno > -1e-6) continue;\n"
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@ -1517,6 +1531,15 @@ void raygen::add_functions() {
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"sinh(x), 0., 0., cosh(x)"
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");}\n");
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add_if("zpush_h3",
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"mediump mat4 zpush_h3(float x) { return mat4("
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"1., 0., 0., 0.,\n"
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"0., 1., 0., 0.,\n"
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"0., 0., cosh(x), sinh(x),\n"
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"0., 0., sinh(x), cosh(x)"
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");}\n");
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add_if("xpush_h2",
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"mediump mat4 xpush_h2(float x) { return mat4("
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@ -2096,9 +2119,10 @@ EX transmatrix get_ms(cell *c, int a, bool mirror) {
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}
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h = normalize(h);
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ld d = hdist0(h);
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if(moved_center()) d -= 1;
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if(h[2] > 0) d = -d;
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if(mirror) return MirrorZ * zpush(2*d);
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return zpush(2*d);
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if(mirror) return MirrorZ * lzpush(2*d);
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return lzpush(2*d);
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}
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}
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@ -2545,9 +2569,11 @@ EX void cast() {
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transmatrix msm = stretch::mstretch_matrix;
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hyperpoint TC0 = tile_center();
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back:
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for(int a=0; a<cs->type; a++)
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if(hdist0(currentmap->ray_iadj(cs, a) * tC0(T)) < hdist0(tC0(T))) {
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if(hdist(currentmap->ray_iadj(cs, a) * T * C0, TC0) < hdist(T * C0, TC0)) {
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T = currentmap->iadj(cs, a) * T;
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if(o->uToOrig != -1) {
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transmatrix HT = currentmap->adj(cs, a);
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