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Swap the Red Troll's hair & fur colors.
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@ -2399,8 +2399,8 @@ EX bool drawMonsterType(eMonster m, cell *where, const shiftmatrix& V1, color_t
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case moRedTroll: {
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case moRedTroll: {
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const shiftmatrix VBS = VBODY * otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
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const shiftmatrix VBS = VBODY * otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
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ShadowV(V, cgi.shYeti);
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ShadowV(V, cgi.shYeti);
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queuepoly(VBS, cgi.shYeti, darkena(col, 0, 0xC0));
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queuepoly(VBS, cgi.shYeti, darkena(0xFF8000, 0, 0XFF));
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queuepoly(VHEAD1, cgi.shPHead, darkena(0xFF8000, 0, 0XFF));
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queuepoly(VHEAD1, cgi.shPHead, darkena(col, 0, 0xC0));
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queuepoly(VHEAD, cgi.shPFace, 0xFFFFFF80 | UNTRANS);
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queuepoly(VHEAD, cgi.shPFace, 0xFFFFFF80 | UNTRANS);
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humanoid_eyes(V, 0x000000FF, darkena(col, 0, 0xFF));
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humanoid_eyes(V, 0x000000FF, darkena(col, 0, 0xFF));
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return true;
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return true;
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