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Swap the Red Troll's hair & fur colors.

This commit is contained in:
Jacob Mandelson 2023-03-22 18:31:00 -07:00
parent de0e51412c
commit 7470b6996d

View File

@ -2399,8 +2399,8 @@ EX bool drawMonsterType(eMonster m, cell *where, const shiftmatrix& V1, color_t
case moRedTroll: { case moRedTroll: {
const shiftmatrix VBS = VBODY * otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase); const shiftmatrix VBS = VBODY * otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
ShadowV(V, cgi.shYeti); ShadowV(V, cgi.shYeti);
queuepoly(VBS, cgi.shYeti, darkena(col, 0, 0xC0)); queuepoly(VBS, cgi.shYeti, darkena(0xFF8000, 0, 0XFF));
queuepoly(VHEAD1, cgi.shPHead, darkena(0xFF8000, 0, 0XFF)); queuepoly(VHEAD1, cgi.shPHead, darkena(col, 0, 0xC0));
queuepoly(VHEAD, cgi.shPFace, 0xFFFFFF80 | UNTRANS); queuepoly(VHEAD, cgi.shPFace, 0xFFFFFF80 | UNTRANS);
humanoid_eyes(V, 0x000000FF, darkena(col, 0, 0xFF)); humanoid_eyes(V, 0x000000FF, darkena(col, 0, 0xFF));
return true; return true;