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version 12.1k
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@ -4889,3 +4889,39 @@ Further improvements to the "3D style" (embed 2D in a 3D geometry) feature:
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Also fixed a bug generating Dice in some tessellations.
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2023-02-22 00:31 Update 12.1j:
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Further fixes and improvements to the "3d style" (embed 2D in a 3D geometry) feature:
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- more settings (regarding altitudes) are now configurable
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- fixed VR (correct gravity alignment and eye position computation), also added new headset setting "holonomy Z" for embedded planes (also fixed a bug causing spinning in VR)
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- fixed some minor bugs with "same curvature" and "product" embeddings
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- fixed "SL(2,R) cylinder" (it was not actually implemented)
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- full floors now used by default (also floor shape setting has other options now)
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- when you change the settings, the engine now tries to keep as much as possible (e.g., remap the camera position)
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- no shadow option now disables monster shadows
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- fixed a bug with Goldberg embeddings
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Other fixes:
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- fixed key conflict for the cell boundaries option
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- fixed an error computing distances in bitruncated {5,4} causing crashes
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- when you die in the racing mode, you just die without obtaining etherality (possible when you change the land e.g. to Rose Garden or Land of Storms)
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- fixed single tile pattern for texture mode in spherical geometry; also changing the pattern in texture mode no longer affects map editor pattern
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2023-03-23 09:34 Update 12.1k:
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Aperiodic tilings:
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- "Aperiodic Hat" tiling [ https://arxiv.org/pdf/2303.10798.pdf ]
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- adjacency rule (for Minefield) now changeable in aperiodic tilings
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- patched chaos now works in aperiodic tilings
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- nicer tile borders in aperiodic tilings
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New projections:
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- nicer Conformal Square projection (with transition and shader, and all 2D geometries)
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- horocyclic equal-area projection
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- change axe angle in axial-like projections
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Line patterns:
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- more configuration for meridian/parallel patterns
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- new linepattern "tessellation walls"
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Other:
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- better fog color in 3D ball model
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