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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-12-25 01:20:37 +00:00

version 12.1k

This commit is contained in:
Zeno Rogue 2023-03-23 09:38:22 +01:00
parent 3faedc295b
commit de0e51412c
2 changed files with 38 additions and 2 deletions

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@ -4889,3 +4889,39 @@ Further improvements to the "3D style" (embed 2D in a 3D geometry) feature:
Also fixed a bug generating Dice in some tessellations.
2023-02-22 00:31 Update 12.1j:
Further fixes and improvements to the "3d style" (embed 2D in a 3D geometry) feature:
- more settings (regarding altitudes) are now configurable
- fixed VR (correct gravity alignment and eye position computation), also added new headset setting "holonomy Z" for embedded planes (also fixed a bug causing spinning in VR)
- fixed some minor bugs with "same curvature" and "product" embeddings
- fixed "SL(2,R) cylinder" (it was not actually implemented)
- full floors now used by default (also floor shape setting has other options now)
- when you change the settings, the engine now tries to keep as much as possible (e.g., remap the camera position)
- no shadow option now disables monster shadows
- fixed a bug with Goldberg embeddings
Other fixes:
- fixed key conflict for the cell boundaries option
- fixed an error computing distances in bitruncated {5,4} causing crashes
- when you die in the racing mode, you just die without obtaining etherality (possible when you change the land e.g. to Rose Garden or Land of Storms)
- fixed single tile pattern for texture mode in spherical geometry; also changing the pattern in texture mode no longer affects map editor pattern
2023-03-23 09:34 Update 12.1k:
Aperiodic tilings:
- "Aperiodic Hat" tiling [ https://arxiv.org/pdf/2303.10798.pdf ]
- adjacency rule (for Minefield) now changeable in aperiodic tilings
- patched chaos now works in aperiodic tilings
- nicer tile borders in aperiodic tilings
New projections:
- nicer Conformal Square projection (with transition and shader, and all 2D geometries)
- horocyclic equal-area projection
- change axe angle in axial-like projections
Line patterns:
- more configuration for meridian/parallel patterns
- new linepattern "tessellation walls"
Other:
- better fog color in 3D ball model

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@ -13,8 +13,8 @@
#define _HYPER_H_
// version numbers
#define VER "12.1j"
#define VERNUM_HEX 0xA92A
#define VER "12.1k"
#define VERNUM_HEX 0xA92B
#include "sysconfig.h"