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	ads-game:: removed some junk
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		| @@ -137,9 +137,6 @@ bool ads_turn(int idelta) { | ||||
|   auto& a = multi::actionspressed; | ||||
|   auto& la = multi::lactionpressed; | ||||
|    | ||||
|   vector<int> ap; | ||||
|   for(int i=0; i<NUMACT; i++) if(a[i]) ap.push_back(i); | ||||
|    | ||||
|   if(a[16+4] && !la[16+4] && !paused) fire(); | ||||
|   if(a[16+5] && !la[16+5]) { | ||||
|     paused = !paused; | ||||
|   | ||||
| @@ -183,11 +183,9 @@ void draw_game_cell(const cell_to_draw& cd) { | ||||
|   } | ||||
|  | ||||
| void view_ads_game() { | ||||
|   ld plev; | ||||
|   displayed.clear(); | ||||
|    | ||||
|   hybrid::in_actual([&] { | ||||
|     plev = cgi.plevel; /* we are in another CGI so we have no access to that... */ | ||||
|     gen_budget = max_gen_per_frame; | ||||
|      | ||||
|     vctr = new_vctr; | ||||
|   | ||||
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