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ads-game:: removed some junk
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@@ -137,9 +137,6 @@ bool ads_turn(int idelta) {
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auto& a = multi::actionspressed;
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auto& la = multi::lactionpressed;
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vector<int> ap;
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for(int i=0; i<NUMACT; i++) if(a[i]) ap.push_back(i);
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if(a[16+4] && !la[16+4] && !paused) fire();
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if(a[16+5] && !la[16+5]) {
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paused = !paused;
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