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	changes: in Yendor
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		| @@ -755,7 +755,7 @@ EX namespace yendor { | |||||||
|     items[itOrbShield] += 31; |     items[itOrbShield] += 31; | ||||||
|     for(int i=0; i<isize(yendor::yi); i++) |     for(int i=0; i<isize(yendor::yi); i++) | ||||||
|       if(yendor::yi[i].path[0] == c2)  |       if(yendor::yi[i].path[0] == c2)  | ||||||
|         yendor::yi[i].foundOrb = true; |         changes.value_set(yendor::yi[i].foundOrb, true); | ||||||
|     // Shielding always, so that we know that it protects! |     // Shielding always, so that we know that it protects! | ||||||
|     for(int i=0; i<4; i++) switch(hrand(13)) { |     for(int i=0; i<4; i++) switch(hrand(13)) { | ||||||
|       case 0: items[itOrbSpeed] += 31; break; |       case 0: items[itOrbSpeed] += 31; break; | ||||||
| @@ -774,9 +774,9 @@ EX namespace yendor { | |||||||
|       } |       } | ||||||
|     items[itOrbYendor]++;  |     items[itOrbYendor]++;  | ||||||
|     items[itKey]--; |     items[itKey]--; | ||||||
|     yendor::everwon = true; |     changes.value_set(yendor::everwon, true);         | ||||||
|     if(yendor::on) { |     if(yendor::on) { | ||||||
|       yendor::won = true; |       changes.value_set(yendor::won, true); | ||||||
|       if(!cheater) { |       if(!cheater) { | ||||||
|         dynamicval<int> c(chaosmode, 0); |         dynamicval<int> c(chaosmode, 0); | ||||||
|         yendor::bestscore[modecode()][yendor::challenge] =  |         yendor::bestscore[modecode()][yendor::challenge] =  | ||||||
|   | |||||||
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