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	changes: in Yendor
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		| @@ -755,7 +755,7 @@ EX namespace yendor { | ||||
|     items[itOrbShield] += 31; | ||||
|     for(int i=0; i<isize(yendor::yi); i++) | ||||
|       if(yendor::yi[i].path[0] == c2)  | ||||
|         yendor::yi[i].foundOrb = true; | ||||
|         changes.value_set(yendor::yi[i].foundOrb, true); | ||||
|     // Shielding always, so that we know that it protects! | ||||
|     for(int i=0; i<4; i++) switch(hrand(13)) { | ||||
|       case 0: items[itOrbSpeed] += 31; break; | ||||
| @@ -774,9 +774,9 @@ EX namespace yendor { | ||||
|       } | ||||
|     items[itOrbYendor]++;  | ||||
|     items[itKey]--; | ||||
|     yendor::everwon = true; | ||||
|     changes.value_set(yendor::everwon, true);         | ||||
|     if(yendor::on) { | ||||
|       yendor::won = true; | ||||
|       changes.value_set(yendor::won, true); | ||||
|       if(!cheater) { | ||||
|         dynamicval<int> c(chaosmode, 0); | ||||
|         yendor::bestscore[modecode()][yendor::challenge] =  | ||||
|   | ||||
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