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	fixed 3D perspective rendering without CAP_VR
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		| @@ -538,7 +538,7 @@ void display_data::set_projection(int ed, ld shift) { | ||||
|       glhr::projection_multiply(glhr::tmtogl_transpose(vrhr::hmd_mvp)); | ||||
|       } | ||||
|     #else | ||||
|     if(1) {} | ||||
|     if(0) {} | ||||
|     #endif | ||||
|     else { | ||||
|       glhr::projection_multiply(glhr::frustum(current_display->tanfov, current_display->tanfov * cd->ysize / cd->xsize)); | ||||
|   | ||||
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