From 6eaae5c2061e0f25ecd3c2700ade4aca25e0df02 Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Sun, 6 Dec 2020 20:48:03 +0100 Subject: [PATCH] fixed 3D perspective rendering without CAP_VR --- shaders.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/shaders.cpp b/shaders.cpp index 5521d8fb..4d73ff49 100644 --- a/shaders.cpp +++ b/shaders.cpp @@ -538,7 +538,7 @@ void display_data::set_projection(int ed, ld shift) { glhr::projection_multiply(glhr::tmtogl_transpose(vrhr::hmd_mvp)); } #else - if(1) {} + if(0) {} #endif else { glhr::projection_multiply(glhr::frustum(current_display->tanfov, current_display->tanfov * cd->ysize / cd->xsize));