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more work into Terracotta Army

This commit is contained in:
Zeno Rogue
2017-10-04 21:26:26 +02:00
parent cbd3805361
commit 6d3fcf0a5d
7 changed files with 136 additions and 111 deletions

View File

@@ -4062,7 +4062,7 @@ void setdist(cell *c, int d, cell *from) {
}
if(pseudohept(c) && hrand(100) < 40 && c->wall == waNone) {
c->wall = waTerraWarrior;
c->landparam = 0;
c->landparam = randterra ? 0 : 3 + hrand(3);
}
}
@@ -4732,7 +4732,7 @@ void setdist(cell *c, int d, cell *from) {
if(d == 7 && c->land == laCaves && c->wall == waCavewall && hrand(5000) < items[itGold] + hard && !safety)
c->monst = moSeep;
if(d == 7 && c->land == laDogPlains) {
if(d == 7 && c->land == laDogPlains && false) {
if(hrand(1000) < 10) {
if(openplains(c)) {
c->item = itDogPlains;
@@ -5086,7 +5086,7 @@ void setdist(cell *c, int d, cell *from) {
forCellEx(c2, c) if(c2->wall == waTerraWarrior) nearwarrior = true;
if(nearwarrior && hrand(5000) < PT(100 + 2 * kills[moMercuryGuy], 200) && notDippingFor(itTerra))
c->item = itTerra;
if(hrand(8000) < 2 * (items[itTerra] + hard))
if(hrand(20000) < 2 * (items[itTerra] + hard))
c->monst = moMercuryGuy;
}