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regular pattern on 3D Temple of Cthulhu
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@@ -87,7 +87,11 @@ namespace binary {
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heptagon *build(heptagon *parent, int d, int d1, int t, int side, int delta) {
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#else
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heptagon *build(heptagon *parent, int d, int d1, int delta) {
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int t = 9; const int side = 0;
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int t = 9;
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int side = 0;
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if(d < 4) side = (parent->zebraval * 2 + d) % 5;
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if(d == 8) side = ((parent->zebraval-d1) * 3) % 5;
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#endif
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auto h = buildHeptagon1(tailored_alloc<heptagon> (t), parent, d, hsOrigin, d1);
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h->distance = parent->distance + delta;
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