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merge
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55
complex.cpp
55
complex.cpp
@@ -306,9 +306,7 @@ EX namespace elec {
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if(from != 1) charges[id].lowlink = 1;
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}
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for(int i=0; i<c->type; i++) {
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cell *c2 = c->move(i);
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if(!c2) continue;
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for(cell *c2: adj_minefield_cells(c)) {
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if(c2->listindex == from) continue;
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eCharge ct = getCharge(c2);
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if(conduct(chh, ct))
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@@ -956,6 +954,46 @@ EX namespace clearing {
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steps--; ds++;
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}
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}
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typedef tuple<int, int, int, int> celltype;
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map<celltype, pair<bignum, int> > stats;
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EX bignum imputed;
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EX int direct;
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map<cell*, pair<bignum, int> > score;
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celltype get_celltype(cell *c) {
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cell *c1 = c;
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if(c->mondir < c->type)
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c1 = c->move(c->mondir);
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return make_tuple(
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celldistAlt(c), type_in(expansion, c, celldistAlt),
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celldistAlt(c1), type_in(expansion, c1, celldistAlt)
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);
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}
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EX void imput(cell *c) {
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if(bounded) return;
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if(score.count(c)) return;
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auto& is = score[c];
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celltype t = get_celltype(c);
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auto& stat = stats[t];
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is.second = c->mondir;
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if(c->mpdist <= 6) {
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is.first = 1;
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forCellEx(c2, c) if(score.count(c2) && c2->move(score[c2].second) == c)
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is.first += score[c2].first;
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stat.first += is.first;
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stat.second++;
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}
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else {
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is.first = stat.second ? stat.first.randomized_div(stat.second) : bignum(1);
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imputed += is.first;
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}
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}
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EX }
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EX namespace whirlpool {
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@@ -2047,14 +2085,16 @@ EX namespace heat {
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if(isFire(c)) hmod += 4 * xrate;
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if(isPrincess(c->monst)) hmod += (markEmpathy(itOrbWinter) ? -1.2 : 1.2) * xrate;
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forCellEx(ct, c) {
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auto ls = adj_minefield_cells(c);
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for(cell* ct: ls) {
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if(!isIcyLand(ct) && isFire(ct))
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hmod += xrate*.1;
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if(ct->land == laVolcano)
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hmod += xrate * (ct->wall == waMagma ? .4 : .2);
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}
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forCellEx(ct, c) {
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for(cell* ct: ls) {
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if(!isIcyLand(ct)) {
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// make sure that we can still enter Cocytus,
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// it won't heat up right away even without Orb of Winter or Orb of Speed
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@@ -2139,7 +2179,8 @@ EX namespace heat {
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cell *last = c->move(c->type-1);
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forCellEx(c2, c) {
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auto ls = adj_minefield_cells(c);
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for(cell* c2: ls) {
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if(c->wall == waPartialFire) {
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// two partial fires adjacent are necessary to spread
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@@ -2260,7 +2301,7 @@ EX void livecaves() {
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hv = 0;
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if(c->monst == moDarkTroll) c->monst = moTroll;
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if(c->item || c->monst || c->cpdist == 0) continue;
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forCellEx(c2, c) {
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for(cell *c2: adj_minefield_cells(c)) {
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eWall w = c2->wall;
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if(w == waDeadfloor) hv++, bringlife.push_back(c2);
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else if(w == waDeadwall || (w == waDeadfloor2 && !c2->monst))
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