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	Flip over worm-head shape used in Orb of Domination.
Worms get drawn from tail to head, so the shape used for the head is upside-down. Hence it should be flipped over when used as the icon for the Orb of Domination.
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		| @@ -1120,9 +1120,9 @@ EX bool drawItemType(eItem it, cell *c, const shiftmatrix& V, color_t icol, int | |||||||
|         queuepolyat(Vit1*Mirror, cgi.shSmallDragonEyes, 0x60, prio); |         queuepolyat(Vit1*Mirror, cgi.shSmallDragonEyes, 0x60, prio); | ||||||
|         } |         } | ||||||
|       else if (it == itOrbDomination) { |       else if (it == itOrbDomination) { | ||||||
|         queuepolyat(Vit1, cgi.shSmallWormHead, dark, prio); |         queuepolyat(Vit1*MirrorX, cgi.shSmallWormHead, dark, prio); | ||||||
|         queuepolyat(Vit1, cgi.shSmallWormEyes, 0x60, prio); |         queuepolyat(Vit1*MirrorX, cgi.shSmallWormEyes, 0x60, prio); | ||||||
|         queuepolyat(Vit1*Mirror, cgi.shSmallWormEyes, 0x60, prio); |         queuepolyat(Vit1*MirrorX*Mirror, cgi.shSmallWormEyes, 0x60, prio); | ||||||
|         } |         } | ||||||
|       else if (it == itOrbMorph || it == itOrbChaos || it == itOrbPlague) { |       else if (it == itOrbMorph || it == itOrbChaos || it == itOrbPlague) { | ||||||
|         queuepolyat(Vit, cgi.shDisk, dark1, prio); |         queuepolyat(Vit, cgi.shDisk, dark1, prio); | ||||||
|   | |||||||
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	 Jacob Mandelson
					Jacob Mandelson