From 6b9728b38584355a2955d5c56bd04ea71889d9fd Mon Sep 17 00:00:00 2001 From: Jacob Mandelson Date: Wed, 5 Oct 2022 08:43:16 -0700 Subject: [PATCH] Flip over worm-head shape used in Orb of Domination. Worms get drawn from tail to head, so the shape used for the head is upside-down. Hence it should be flipped over when used as the icon for the Orb of Domination. --- graph.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/graph.cpp b/graph.cpp index 6453f717..e14d3a7e 100644 --- a/graph.cpp +++ b/graph.cpp @@ -1120,9 +1120,9 @@ EX bool drawItemType(eItem it, cell *c, const shiftmatrix& V, color_t icol, int queuepolyat(Vit1*Mirror, cgi.shSmallDragonEyes, 0x60, prio); } else if (it == itOrbDomination) { - queuepolyat(Vit1, cgi.shSmallWormHead, dark, prio); - queuepolyat(Vit1, cgi.shSmallWormEyes, 0x60, prio); - queuepolyat(Vit1*Mirror, cgi.shSmallWormEyes, 0x60, prio); + queuepolyat(Vit1*MirrorX, cgi.shSmallWormHead, dark, prio); + queuepolyat(Vit1*MirrorX, cgi.shSmallWormEyes, 0x60, prio); + queuepolyat(Vit1*MirrorX*Mirror, cgi.shSmallWormEyes, 0x60, prio); } else if (it == itOrbMorph || it == itOrbChaos || it == itOrbPlague) { queuepolyat(Vit, cgi.shDisk, dark1, prio);