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spherical raycasting: combine with non-raycasted graphics

This commit is contained in:
Zeno Rogue 2020-05-25 23:53:05 +02:00
parent 4bd60d64f5
commit 6b7a055fd3

View File

@ -1987,7 +1987,7 @@ EX void draw_main() {
reset_projection();
/* currently incompatible with primitive-based renderer */
/* also not implemented in stretch */
return;
if(stretch::factor) return;
}
for(int p: {1, 0, 2, 3}) {