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spherical raycasting: combine with non-raycasted graphics
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@ -1987,7 +1987,7 @@ EX void draw_main() {
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reset_projection();
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/* currently incompatible with primitive-based renderer */
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/* also not implemented in stretch */
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return;
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if(stretch::factor) return;
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}
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for(int p: {1, 0, 2, 3}) {
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