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the hyperroid subdirectory was incorrectly named hydroid
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420
hyperroid/app/src/main/java/com/android/texample/GLText.java
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420
hyperroid/app/src/main/java/com/android/texample/GLText.java
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// taken from Texample,
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// http://fractiousg.blogspot.com/201/4/rendering-text-in-opengl-on-android.html
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// Zeno Rogue's modifications (for HyperRogue 4.2):
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// * to provide a Typeface as an argument, instead of Assets
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// * drawAlign to provide alignment in HyperRogue-compatible fashion
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// For HyperRogue 5.3:
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// * Unicode characters
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// This is a OpenGL ES 1.0 dynamic font rendering system. It loads actual font
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// files, generates a font map (texture) from them, and allows rendering of
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// text strings.
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//
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// NOTE: the rendering portions of this class uses a sprite batcher in order
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// provide decent speed rendering. Also, rendering assumes a BOTTOM-LEFT
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// origin, and the (x,y) positions are relative to that, as well as the
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// bottom-left of the string to render.
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package com.android.texample;
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import javax.microedition.khronos.opengles.GL10;
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import android.content.res.AssetManager;
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import android.graphics.Bitmap;
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import android.graphics.Canvas;
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import android.graphics.Paint;
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import android.graphics.Typeface;
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import android.opengl.GLUtils;
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public class GLText {
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//
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StringBuffer allchars;
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void buildAllchars() {
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allchars = new StringBuffer();
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for(char c=32; c<=126; c++)
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allchars.append(c);
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allchars.append("°´ÁÄÇÉÍÎÖÚÜßáâäçèéìíîóöøùúüýąćČčĎďĘęĚěğİıŁłńňŘřŚśŞşŠšťůŹźŻżŽžϕЁАБВГДЕЖЗИЙКЛМНОПРСТУФХЦЧШЩЫЬЭЮЯабвгдежзийклмнопрстуфхцчшщъыьэюяё");
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}
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int numChars() {
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return allchars.length() + 1;
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}
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int charIndex(char c) {
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int l = allchars.length();
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for(int i=0; i<l; i++)
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if(allchars.charAt(i) == c)
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return i;
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return allchars.length();
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}
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//--Constants--//
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public final static char CHAR_NONE = '?'; // Character to Use for Unknown (ASCII Code)
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public final static int FONT_SIZE_MIN = 6; // Minumum Font Size (Pixels)
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public final static int FONT_SIZE_MAX = 180; // Maximum Font Size (Pixels)
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public final static int CHAR_BATCH_SIZE = 100; // Number of Characters to Render Per Batch
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//--Members--//
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GL10 gl; // GL10 Instance
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AssetManager assets; // Asset Manager
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SpriteBatch batch; // Batch Renderer
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int fontPadX, fontPadY; // Font Padding (Pixels; On Each Side, ie. Doubled on Both X+Y Axis)
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float fontHeight; // Font Height (Actual; Pixels)
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float fontAscent; // Font Ascent (Above Baseline; Pixels)
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float fontDescent; // Font Descent (Below Baseline; Pixels)
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int textureId; // Font Texture ID [NOTE: Public for Testing Purposes Only!]
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int textureSize; // Texture Size for Font (Square) [NOTE: Public for Testing Purposes Only!]
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TextureRegion textureRgn; // Full Texture Region
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float charWidthMax; // Character Width (Maximum; Pixels)
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float charHeight; // Character Height (Maximum; Pixels)
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final float[] charWidths; // Width of Each Character (Actual; Pixels)
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TextureRegion[] charRgn; // Region of Each Character (Texture Coordinates)
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int cellWidth, cellHeight; // Character Cell Width/Height
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int rowCnt, colCnt; // Number of Rows/Columns
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float scaleX, scaleY; // Font Scale (X,Y Axis)
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float spaceX; // Additional (X,Y Axis) Spacing (Unscaled)
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//--Constructor--//
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// D: save GL instance + asset manager, create arrays, and initialize the members
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// A: gl - OpenGL ES 10 Instance
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public GLText(GL10 gl) {
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this.gl = gl; // Save the GL10 Instance
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buildAllchars();
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batch = new SpriteBatch( gl, CHAR_BATCH_SIZE ); // Create Sprite Batch (with Defined Size)
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charWidths = new float[numChars()]; // Create the Array of Character Widths
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charRgn = new TextureRegion[numChars()]; // Create the Array of Character Regions
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// initialize remaining members
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fontPadX = 0;
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fontPadY = 0;
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fontHeight = 0.0f;
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fontAscent = 0.0f;
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fontDescent = 0.0f;
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textureId = -1;
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textureSize = 0;
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charWidthMax = 0;
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charHeight = 0;
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cellWidth = 0;
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cellHeight = 0;
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rowCnt = 0;
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colCnt = 0;
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scaleX = 1.0f; // Default Scale = 1 (Unscaled)
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scaleY = 1.0f; // Default Scale = 1 (Unscaled)
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spaceX = 0.0f;
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}
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//--Load Font--//
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// description
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// this will load the specified font file, create a texture for the defined
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// character range, and setup all required values used to render with it.
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// arguments:
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// file - Filename of the font (.ttf, .otf) to use. In 'Assets' folder.
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// size - Requested pixel size of font (height)
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// padX, padY - Extra padding per character (X+Y Axis); to prevent overlapping characters.
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public boolean load(Typeface tf, int size, int padX, int padY) {
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// setup requested values
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fontPadX = padX; // Set Requested X Axis Padding
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fontPadY = padY; // Set Requested Y Axis Padding
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// load the font and setup paint instance for drawing
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// Typeface tf = Typeface.createFromAsset( assets, file ); // Create the Typeface from Font File
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Paint paint = new Paint(); // Create Android Paint Instance
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paint.setAntiAlias( true ); // Enable Anti Alias
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paint.setTextSize( size ); // Set Text Size
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paint.setColor( 0xffffffff ); // Set ARGB (White, Opaque)
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// paint.setTypeface( tf ); // Set Typeface
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paint.setTypeface(tf);
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// get font metrics
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Paint.FontMetrics fm = paint.getFontMetrics(); // Get Font Metrics
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fontHeight = (float)Math.ceil( Math.abs( fm.bottom ) + Math.abs( fm.top ) ); // Calculate Font Height
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fontAscent = (float)Math.ceil( Math.abs( fm.ascent ) ); // Save Font Ascent
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fontDescent = (float)Math.ceil( Math.abs( fm.descent ) ); // Save Font Descent
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// determine the width of each character (including unknown character)
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// also determine the maximum character width
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char[] s = new char[2]; // Create Character Array
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charWidthMax = charHeight = 0; // Reset Character Width/Height Maximums
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float[] w = new float[2]; // Working Width Value
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int cnt = 0; // Array Counter
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for ( int i=0; i<allchars.length(); i++ ) { // FOR Each Character
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s[0] = allchars.charAt(i); // Set Character
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paint.getTextWidths( s, 0, 1, w ); // Get Character Bounds
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charWidths[cnt] = w[0]; // Get Width
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if ( charWidths[cnt] > charWidthMax ) // IF Width Larger Than Max Width
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charWidthMax = charWidths[cnt]; // Save New Max Width
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cnt++; // Advance Array Counter
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}
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s[0] = CHAR_NONE; // Set Unknown Character
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paint.getTextWidths( s, 0, 1, w ); // Get Character Bounds
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charWidths[cnt] = w[0]; // Get Width
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if ( charWidths[cnt] > charWidthMax ) // IF Width Larger Than Max Width
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charWidthMax = charWidths[cnt]; // Save New Max Width
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cnt++; // Advance Array Counter
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// set character height to font height
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charHeight = fontHeight; // Set Character Height
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// find the maximum size, validate, and setup cell sizes
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cellWidth = (int)charWidthMax + ( 2 * fontPadX ); // Set Cell Width
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cellHeight = (int)charHeight + ( 2 * fontPadY ); // Set Cell Height
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int maxSize = cellWidth > cellHeight ? cellWidth : cellHeight; // Save Max Size (Width/Height)
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if ( maxSize < FONT_SIZE_MIN || maxSize > FONT_SIZE_MAX ) // IF Maximum Size Outside Valid Bounds
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return false; // Return Error
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// set texture size based on max font size (width or height)
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// NOTE: these values are fixed, based on the defined characters. when
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// changing start/end characters (CHAR_START/CHAR_END) this will need adjustment too!
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if ( maxSize <= 24 ) // IF Max Size is 18 or Less
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textureSize = 256; // Set 256 Texture Size
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else if ( maxSize <= 40 ) // ELSE IF Max Size is 40 or Less
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textureSize = 512; // Set 512 Texture Size
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else if ( maxSize <= 80 ) // ELSE IF Max Size is 80 or Less
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textureSize = 1024; // Set 1024 Texture Size
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else // ELSE IF Max Size is Larger Than 80 (and Less than FONT_SIZE_MAX)
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textureSize = 2048; // Set 2048 Texture Size
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// create an empty bitmap (alpha only)
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Bitmap bitmap = Bitmap.createBitmap( textureSize, textureSize, Bitmap.Config.ALPHA_8 ); // Create Bitmap
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Canvas canvas = new Canvas( bitmap ); // Create Canvas for Rendering to Bitmap
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bitmap.eraseColor( 0x00000000 ); // Set Transparent Background (ARGB)
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// calculate rows/columns
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// NOTE: while not required for anything, these may be useful to have :)
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colCnt = textureSize / cellWidth; // Calculate Number of Columns
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rowCnt = (int)Math.ceil( (float)numChars() / (float)colCnt ); // Calculate Number of Rows
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// render each of the characters to the canvas (ie. build the font map)
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float x = fontPadX; // Set Start Position (X)
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float y = ( cellHeight - 1 ) - fontDescent - fontPadY; // Set Start Position (Y)
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for (int i=0; i<allchars.length(); i++) { // FOR Each Character
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s[0] = allchars.charAt(i); // Set Character to Draw
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canvas.drawText( s, 0, 1, x, y, paint ); // Draw Character
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x += cellWidth; // Move to Next Character
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if ( ( x + cellWidth - fontPadX ) > textureSize ) { // IF End of Line Reached
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x = fontPadX; // Set X for New Row
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y += cellHeight; // Move Down a Row
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}
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}
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s[0] = CHAR_NONE; // Set Character to Use for NONE
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canvas.drawText( s, 0, 1, x, y, paint ); // Draw Character
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// generate a new texture
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int[] textureIds = new int[1]; // Array to Get Texture Id
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gl.glGenTextures( 1, textureIds, 0 ); // Generate New Texture
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textureId = textureIds[0]; // Save Texture Id
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// setup filters for texture
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gl.glBindTexture( GL10.GL_TEXTURE_2D, textureId ); // Bind Texture
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gl.glTexParameterf( GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST ); // Set Minification Filter
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gl.glTexParameterf( GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR ); // Set Magnification Filter
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gl.glTexParameterf( GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE ); // Set U Wrapping
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gl.glTexParameterf( GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE ); // Set V Wrapping
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// load the generated bitmap onto the texture
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GLUtils.texImage2D( GL10.GL_TEXTURE_2D, 0, bitmap, 0 ); // Load Bitmap to Texture
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gl.glBindTexture( GL10.GL_TEXTURE_2D, 0 ); // Unbind Texture
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// release the bitmap
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bitmap.recycle(); // Release the Bitmap
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// setup the array of character texture regions
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x = 0; // Initialize X
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y = 0; // Initialize Y
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for ( int c = 0; c < numChars(); c++ ) { // FOR Each Character (On Texture)
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charRgn[c] = new TextureRegion( textureSize, textureSize, x, y, cellWidth-1, cellHeight-1 ); // Create Region for Character
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x += cellWidth; // Move to Next Char (Cell)
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if ( x + cellWidth > textureSize ) {
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x = 0; // Reset X Position to Start
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y += cellHeight; // Move to Next Row (Cell)
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}
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}
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// create full texture region
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textureRgn = new TextureRegion( textureSize, textureSize, 0, 0, textureSize, textureSize ); // Create Full Texture Region
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// return success
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return true; // Return Success
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}
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//--Begin/End Text Drawing--//
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// D: call these methods before/after (respectively all draw() calls using a text instance
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// NOTE: color is set on a per-batch basis, and fonts should be 8-bit alpha only!!!
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// A: red, green, blue - RGB values for font (default = 1.0)
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// alpha - optional alpha value for font (default = 1.0)
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// R: [none]
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public void begin() {
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begin( 1.0f, 1.0f, 1.0f, 1.0f ); // Begin with White Opaque
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}
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public void begin(float alpha) {
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begin( 1.0f, 1.0f, 1.0f, alpha ); // Begin with White (Explicit Alpha)
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}
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public void begin(float red, float green, float blue, float alpha) {
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gl.glColor4f( red, green, blue, alpha ); // Set Color+Alpha
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gl.glBindTexture( GL10.GL_TEXTURE_2D, textureId ); // Bind the Texture
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batch.beginBatch(); // Begin Batch
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}
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public void end() {
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batch.endBatch(); // End Batch
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gl.glColor4f( 1.0f, 1.0f, 1.0f, 1.0f ); // Restore Default Color/Alpha
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}
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//--Draw Text--//
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// D: draw text at the specified x,y position
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// A: text - the string to draw
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// x, y - the x,y position to draw text at (bottom left of text; including descent)
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// R: [none]
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public void draw(String text, float x, float y) {
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float chrHeight = cellHeight * scaleY; // Calculate Scaled Character Height
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float chrWidth = cellWidth * scaleX; // Calculate Scaled Character Width
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int len = text.length(); // Get String Length
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x += ( chrWidth / 2.0f ) - ( fontPadX * scaleX ); // Adjust Start X
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y += ( chrHeight / 2.0f ) - ( fontPadY * scaleY ); // Adjust Start Y
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for ( int i = 0; i < len; i++ ) { // FOR Each Character in String
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int c = charIndex(text.charAt( i )); // Calculate Character Index (Offset by First Char in Font)
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batch.drawSprite( x, y, chrWidth, chrHeight, charRgn[c] ); // Draw the Character
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x += ( charWidths[c] + spaceX ) * scaleX; // Advance X Position by Scaled Character Width
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}
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}
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//--Draw Text Centered--//
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// D: draw text CENTERED at the specified x,y position
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// A: text - the string to draw
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// x, y - the x,y position to draw text at (bottom left of text)
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// R: the total width of the text that was drawn
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public float drawC(String text, float x, float y) {
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float len = getLength( text ); // Get Text Length
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draw( text, x - ( len / 2.0f ), y - ( getCharHeight() / 2.0f ) ); // Draw Text Centered
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||||
return len; // Return Length
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||||
}
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public float drawCX(String text, float x, float y) {
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float len = getLength( text ); // Get Text Length
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draw( text, x - ( len / 2.0f ), y ); // Draw Text Centered (X-Axis Only)
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||||
return len; // Return Length
|
||||
}
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||||
public void drawCY(String text, float x, float y) {
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draw( text, x, y - ( getCharHeight() / 2.0f ) ); // Draw Text Centered (Y-Axis Only)
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}
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public void drawAlign(String text, float x, float y, int align) {
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float len = getLength( text ); // Get Text Length
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||||
draw( text, x - len * (align / 16.0f), y - ( getCharHeight() / 2.0f ) ); // Draw Text Centered (Y-Axis Only)
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||||
}
|
||||
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||||
//--Set Scale--//
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||||
// D: set the scaling to use for the font
|
||||
// A: scale - uniform scale for both x and y axis scaling
|
||||
// sx, sy - separate x and y axis scaling factors
|
||||
// R: [none]
|
||||
public void setScale(float scale) {
|
||||
scaleX = scaleY = scale; // Set Uniform Scale
|
||||
}
|
||||
public void setScale(float sx, float sy) {
|
||||
scaleX = sx; // Set X Scale
|
||||
scaleY = sy; // Set Y Scale
|
||||
}
|
||||
|
||||
//--Get Scale--//
|
||||
// D: get the current scaling used for the font
|
||||
// A: [none]
|
||||
// R: the x/y scale currently used for scale
|
||||
public float getScaleX() {
|
||||
return scaleX; // Return X Scale
|
||||
}
|
||||
public float getScaleY() {
|
||||
return scaleY; // Return Y Scale
|
||||
}
|
||||
|
||||
//--Set Space--//
|
||||
// D: set the spacing (unscaled; ie. pixel size) to use for the font
|
||||
// A: space - space for x axis spacing
|
||||
// R: [none]
|
||||
public void setSpace(float space) {
|
||||
spaceX = space; // Set Space
|
||||
}
|
||||
|
||||
//--Get Space--//
|
||||
// D: get the current spacing used for the font
|
||||
// A: [none]
|
||||
// R: the x/y space currently used for scale
|
||||
public float getSpace() {
|
||||
return spaceX; // Return X Space
|
||||
}
|
||||
|
||||
//--Get Length of a String--//
|
||||
// D: return the length of the specified string if rendered using current settings
|
||||
// A: text - the string to get length for
|
||||
// R: the length of the specified string (pixels)
|
||||
public float getLength(String text) {
|
||||
float len = 0.0f; // Working Length
|
||||
int strLen = text.length(); // Get String Length (Characters)
|
||||
for ( int i = 0; i < strLen; i++ ) { // For Each Character in String (Except Last
|
||||
int c = charIndex(text.charAt( i )); // Calculate Character Index (Offset by First Char in Font)
|
||||
len += ( charWidths[c] * scaleX ); // Add Scaled Character Width to Total Length
|
||||
}
|
||||
len += ( strLen > 1 ? ( ( strLen - 1 ) * spaceX ) * scaleX : 0 ); // Add Space Length
|
||||
return len; // Return Total Length
|
||||
}
|
||||
|
||||
//--Get Width/Height of Character--//
|
||||
// D: return the scaled width/height of a character, or max character width
|
||||
// NOTE: since all characters are the same height, no character index is required!
|
||||
// NOTE: excludes spacing!!
|
||||
// A: chr - the character to get width for
|
||||
// R: the requested character size (scaled)
|
||||
public float getCharWidth(char chr) {
|
||||
return ( charWidths[charIndex(chr)] * scaleX ); // Return Scaled Character Width
|
||||
}
|
||||
public float getCharWidthMax() {
|
||||
return ( charWidthMax * scaleX ); // Return Scaled Max Character Width
|
||||
}
|
||||
public float getCharHeight() {
|
||||
return ( charHeight * scaleY ); // Return Scaled Character Height
|
||||
}
|
||||
|
||||
//--Get Font Metrics--//
|
||||
// D: return the specified (scaled) font metric
|
||||
// A: [none]
|
||||
// R: the requested font metric (scaled)
|
||||
public float getAscent() {
|
||||
return ( fontAscent * scaleY ); // Return Font Ascent
|
||||
}
|
||||
public float getDescent() {
|
||||
return ( fontDescent * scaleY ); // Return Font Descent
|
||||
}
|
||||
public float getHeight() {
|
||||
return ( fontHeight * scaleY ); // Return Font Height (Actual)
|
||||
}
|
||||
|
||||
//--Draw Font Texture--//
|
||||
// D: draw the entire font texture (NOTE: for testing purposes only)
|
||||
// A: width, height - the width and height of the area to draw to. this is used
|
||||
// to draw the texture to the top-left corner.
|
||||
public void drawTexture(int width, int height) {
|
||||
batch.beginBatch( textureId ); // Begin Batch (Bind Texture)
|
||||
batch.drawSprite( textureSize / 2, height - ( textureSize / 2 ), textureSize, textureSize, textureRgn ); // Draw
|
||||
batch.endBatch(); // End Batch
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,125 @@
|
||||
// taken from Texample,
|
||||
// http://fractiousg.blogspot.com/201/4/rendering-text-in-opengl-on-android.html
|
||||
|
||||
package com.android.texample;
|
||||
|
||||
// import android.util.FloatMath;
|
||||
|
||||
import javax.microedition.khronos.opengles.GL10;
|
||||
|
||||
public class SpriteBatch {
|
||||
|
||||
//--Constants--//
|
||||
final static int VERTEX_SIZE = 4; // Vertex Size (in Components) ie. (X,Y,U,V)
|
||||
final static int VERTICES_PER_SPRITE = 4; // Vertices Per Sprite
|
||||
final static int INDICES_PER_SPRITE = 6; // Indices Per Sprite
|
||||
|
||||
//--Members--//
|
||||
GL10 gl; // GL Instance
|
||||
Vertices vertices; // Vertices Instance Used for Rendering
|
||||
float[] vertexBuffer; // Vertex Buffer
|
||||
int bufferIndex; // Vertex Buffer Start Index
|
||||
int maxSprites; // Maximum Sprites Allowed in Buffer
|
||||
int numSprites; // Number of Sprites Currently in Buffer
|
||||
|
||||
//--Constructor--//
|
||||
// D: prepare the sprite batcher for specified maximum number of sprites
|
||||
// A: gl - the gl instance to use for rendering
|
||||
// maxSprites - the maximum allowed sprites per batch
|
||||
public SpriteBatch(GL10 gl, int maxSprites) {
|
||||
this.gl = gl; // Save GL Instance
|
||||
this.vertexBuffer = new float[maxSprites * VERTICES_PER_SPRITE * VERTEX_SIZE]; // Create Vertex Buffer
|
||||
this.vertices = new Vertices( gl, maxSprites * VERTICES_PER_SPRITE, maxSprites * INDICES_PER_SPRITE, false, true, false ); // Create Rendering Vertices
|
||||
this.bufferIndex = 0; // Reset Buffer Index
|
||||
this.maxSprites = maxSprites; // Save Maximum Sprites
|
||||
this.numSprites = 0; // Clear Sprite Counter
|
||||
|
||||
short[] indices = new short[maxSprites * INDICES_PER_SPRITE]; // Create Temp Index Buffer
|
||||
int len = indices.length; // Get Index Buffer Length
|
||||
short j = 0; // Counter
|
||||
for ( int i = 0; i < len; i+= INDICES_PER_SPRITE, j += VERTICES_PER_SPRITE ) { // FOR Each Index Set (Per Sprite)
|
||||
indices[i + 0] = (short)( j + 0 ); // Calculate Index 0
|
||||
indices[i + 1] = (short)( j + 1 ); // Calculate Index 1
|
||||
indices[i + 2] = (short)( j + 2 ); // Calculate Index 2
|
||||
indices[i + 3] = (short)( j + 2 ); // Calculate Index 3
|
||||
indices[i + 4] = (short)( j + 3 ); // Calculate Index 4
|
||||
indices[i + 5] = (short)( j + 0 ); // Calculate Index 5
|
||||
}
|
||||
vertices.setIndices( indices, 0, len ); // Set Index Buffer for Rendering
|
||||
}
|
||||
|
||||
//--Begin Batch--//
|
||||
// D: signal the start of a batch. set the texture and clear buffer
|
||||
// NOTE: the overloaded (non-texture) version assumes that the texture is already bound!
|
||||
// A: textureId - the ID of the texture to use for the batch
|
||||
// R: [none]
|
||||
public void beginBatch(int textureId) {
|
||||
gl.glBindTexture( GL10.GL_TEXTURE_2D, textureId ); // Bind the Texture
|
||||
numSprites = 0; // Empty Sprite Counter
|
||||
bufferIndex = 0; // Reset Buffer Index (Empty)
|
||||
}
|
||||
public void beginBatch() {
|
||||
numSprites = 0; // Empty Sprite Counter
|
||||
bufferIndex = 0; // Reset Buffer Index (Empty)
|
||||
}
|
||||
|
||||
//--End Batch--//
|
||||
// D: signal the end of a batch. render the batched sprites
|
||||
// A: [none]
|
||||
// R: [none]
|
||||
public void endBatch() {
|
||||
if ( numSprites > 0 ) { // IF Any Sprites to Render
|
||||
vertices.setVertices( vertexBuffer, 0, bufferIndex ); // Set Vertices from Buffer
|
||||
vertices.bind(); // Bind Vertices
|
||||
vertices.draw( GL10.GL_TRIANGLES, 0, numSprites * INDICES_PER_SPRITE ); // Render Batched Sprites
|
||||
vertices.unbind(); // Unbind Vertices
|
||||
}
|
||||
}
|
||||
|
||||
//--Draw Sprite to Batch--//
|
||||
// D: batch specified sprite to batch. adds vertices for sprite to vertex buffer
|
||||
// NOTE: MUST be called after beginBatch(), and before endBatch()!
|
||||
// NOTE: if the batch overflows, this will render the current batch, restart it,
|
||||
// and then batch this sprite.
|
||||
// A: x, y - the x,y position of the sprite (center)
|
||||
// width, height - the width and height of the sprite
|
||||
// region - the texture region to use for sprite
|
||||
// R: [none]
|
||||
public void drawSprite(float x, float y, float width, float height, TextureRegion region) {
|
||||
if ( numSprites == maxSprites ) { // IF Sprite Buffer is Full
|
||||
endBatch(); // End Batch
|
||||
// NOTE: leave current texture bound!!
|
||||
numSprites = 0; // Empty Sprite Counter
|
||||
bufferIndex = 0; // Reset Buffer Index (Empty)
|
||||
}
|
||||
|
||||
float halfWidth = width / 2.0f; // Calculate Half Width
|
||||
float halfHeight = height / 2.0f; // Calculate Half Height
|
||||
float x1 = x - halfWidth; // Calculate Left X
|
||||
float y1 = y - halfHeight; // Calculate Bottom Y
|
||||
float x2 = x + halfWidth; // Calculate Right X
|
||||
float y2 = y + halfHeight; // Calculate Top Y
|
||||
|
||||
vertexBuffer[bufferIndex++] = x1; // Add X for Vertex 0
|
||||
vertexBuffer[bufferIndex++] = y1; // Add Y for Vertex 0
|
||||
vertexBuffer[bufferIndex++] = region.u1; // Add U for Vertex 0
|
||||
vertexBuffer[bufferIndex++] = region.v2; // Add V for Vertex 0
|
||||
|
||||
vertexBuffer[bufferIndex++] = x2; // Add X for Vertex 1
|
||||
vertexBuffer[bufferIndex++] = y1; // Add Y for Vertex 1
|
||||
vertexBuffer[bufferIndex++] = region.u2; // Add U for Vertex 1
|
||||
vertexBuffer[bufferIndex++] = region.v2; // Add V for Vertex 1
|
||||
|
||||
vertexBuffer[bufferIndex++] = x2; // Add X for Vertex 2
|
||||
vertexBuffer[bufferIndex++] = y2; // Add Y for Vertex 2
|
||||
vertexBuffer[bufferIndex++] = region.u2; // Add U for Vertex 2
|
||||
vertexBuffer[bufferIndex++] = region.v1; // Add V for Vertex 2
|
||||
|
||||
vertexBuffer[bufferIndex++] = x1; // Add X for Vertex 3
|
||||
vertexBuffer[bufferIndex++] = y2; // Add Y for Vertex 3
|
||||
vertexBuffer[bufferIndex++] = region.u1; // Add U for Vertex 3
|
||||
vertexBuffer[bufferIndex++] = region.v1; // Add V for Vertex 3
|
||||
|
||||
numSprites++; // Increment Sprite Count
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
// taken from Texample,
|
||||
// http://fractiousg.blogspot.com/201/4/rendering-text-in-opengl-on-android.html
|
||||
|
||||
package com.android.texample;
|
||||
|
||||
class TextureRegion {
|
||||
|
||||
//--Members--//
|
||||
public float u1, v1; // Top/Left U,V Coordinates
|
||||
public float u2, v2; // Bottom/Right U,V Coordinates
|
||||
|
||||
//--Constructor--//
|
||||
// D: calculate U,V coordinates from specified texture coordinates
|
||||
// A: texWidth, texHeight - the width and height of the texture the region is for
|
||||
// x, y - the top/left (x,y) of the region on the texture (in pixels)
|
||||
// width, height - the width and height of the region on the texture (in pixels)
|
||||
public TextureRegion(float texWidth, float texHeight, float x, float y, float width, float height) {
|
||||
this.u1 = x / texWidth; // Calculate U1
|
||||
this.v1 = y / texHeight; // Calculate V1
|
||||
this.u2 = this.u1 + ( width / texWidth ); // Calculate U2
|
||||
this.v2 = this.v1 + ( height / texHeight ); // Calculate V2
|
||||
}
|
||||
}
|
||||
264
hyperroid/app/src/main/java/com/android/texample/Vertices.java
Normal file
264
hyperroid/app/src/main/java/com/android/texample/Vertices.java
Normal file
@@ -0,0 +1,264 @@
|
||||
// taken from Texample,
|
||||
// http://fractiousg.blogspot.com/201/4/rendering-text-in-opengl-on-android.html
|
||||
|
||||
package com.android.texample;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
import java.nio.IntBuffer;
|
||||
import java.nio.ShortBuffer;
|
||||
|
||||
import javax.microedition.khronos.opengles.GL10;
|
||||
|
||||
public class Vertices {
|
||||
|
||||
//--Constants--//
|
||||
final static int POSITION_CNT_2D = 2; // Number of Components in Vertex Position for 2D
|
||||
final static int POSITION_CNT_3D = 3; // Number of Components in Vertex Position for 3D
|
||||
final static int COLOR_CNT = 4; // Number of Components in Vertex Color
|
||||
final static int TEXCOORD_CNT = 2; // Number of Components in Vertex Texture Coords
|
||||
final static int NORMAL_CNT = 3; // Number of Components in Vertex Normal
|
||||
|
||||
final static int INDEX_SIZE = Short.SIZE / 8; // Index Byte Size (Short.SIZE = bits)
|
||||
|
||||
//--Members--//
|
||||
// NOTE: all members are constant, and initialized in constructor!
|
||||
final GL10 gl; // GL Instance
|
||||
final boolean hasColor; // Use Color in Vertices
|
||||
final boolean hasTexCoords; // Use Texture Coords in Vertices
|
||||
final boolean hasNormals; // Use Normals in Vertices
|
||||
public final int positionCnt; // Number of Position Components (2=2D, 3=3D)
|
||||
public final int vertexStride; // Vertex Stride (Element Size of a Single Vertex)
|
||||
public final int vertexSize; // Bytesize of a Single Vertex
|
||||
final IntBuffer vertices; // Vertex Buffer
|
||||
final ShortBuffer indices; // Index Buffer
|
||||
public int numVertices; // Number of Vertices in Buffer
|
||||
public int numIndices; // Number of Indices in Buffer
|
||||
final int[] tmpBuffer; // Temp Buffer for Vertex Conversion
|
||||
|
||||
//--Constructor--//
|
||||
// D: create the vertices/indices as specified (for 2d/3d)
|
||||
// A: gl - the gl instance to use
|
||||
// maxVertices - maximum vertices allowed in buffer
|
||||
// maxIndices - maximum indices allowed in buffer
|
||||
// hasColor - use color values in vertices
|
||||
// hasTexCoords - use texture coordinates in vertices
|
||||
// hasNormals - use normals in vertices
|
||||
// use3D - (false, default) use 2d positions (ie. x/y only)
|
||||
// (true) use 3d positions (ie. x/y/z)
|
||||
public Vertices(GL10 gl, int maxVertices, int maxIndices, boolean hasColor, boolean hasTexCoords, boolean hasNormals) {
|
||||
this( gl, maxVertices, maxIndices, hasColor, hasTexCoords, hasNormals, false ); // Call Overloaded Constructor
|
||||
}
|
||||
public Vertices(GL10 gl, int maxVertices, int maxIndices, boolean hasColor, boolean hasTexCoords, boolean hasNormals, boolean use3D) {
|
||||
this.gl = gl; // Save GL Instance
|
||||
this.hasColor = hasColor; // Save Color Flag
|
||||
this.hasTexCoords = hasTexCoords; // Save Texture Coords Flag
|
||||
this.hasNormals = hasNormals; // Save Normals Flag
|
||||
this.positionCnt = use3D ? POSITION_CNT_3D : POSITION_CNT_2D; // Set Position Component Count
|
||||
this.vertexStride = this.positionCnt + ( hasColor ? COLOR_CNT : 0 ) + ( hasTexCoords ? TEXCOORD_CNT : 0 ) + ( hasNormals ? NORMAL_CNT : 0 ); // Calculate Vertex Stride
|
||||
this.vertexSize = this.vertexStride * 4; // Calculate Vertex Byte Size
|
||||
|
||||
ByteBuffer buffer = ByteBuffer.allocateDirect( maxVertices * vertexSize ); // Allocate Buffer for Vertices (Max)
|
||||
buffer.order( ByteOrder.nativeOrder() ); // Set Native Byte Order
|
||||
this.vertices = buffer.asIntBuffer(); // Save Vertex Buffer
|
||||
|
||||
if ( maxIndices > 0 ) { // IF Indices Required
|
||||
buffer = ByteBuffer.allocateDirect( maxIndices * INDEX_SIZE ); // Allocate Buffer for Indices (MAX)
|
||||
buffer.order( ByteOrder.nativeOrder() ); // Set Native Byte Order
|
||||
this.indices = buffer.asShortBuffer(); // Save Index Buffer
|
||||
}
|
||||
else // ELSE Indices Not Required
|
||||
indices = null; // No Index Buffer
|
||||
|
||||
numVertices = 0; // Zero Vertices in Buffer
|
||||
numIndices = 0; // Zero Indices in Buffer
|
||||
|
||||
this.tmpBuffer = new int[maxVertices * vertexSize / 4]; // Create Temp Buffer
|
||||
}
|
||||
|
||||
//--Set Vertices--//
|
||||
// D: set the specified vertices in the vertex buffer
|
||||
// NOTE: optimized to use integer buffer!
|
||||
// A: vertices - array of vertices (floats) to set
|
||||
// offset - offset to first vertex in array
|
||||
// length - number of floats in the vertex array (total)
|
||||
// for easy setting use: vtx_cnt * (this.vertexSize / 4)
|
||||
// R: [none]
|
||||
public void setVertices(float[] vertices, int offset, int length) {
|
||||
this.vertices.clear(); // Remove Existing Vertices
|
||||
int last = offset + length; // Calculate Last Element
|
||||
for ( int i = offset, j = 0; i < last; i++, j++ ) // FOR Each Specified Vertex
|
||||
tmpBuffer[j] = Float.floatToRawIntBits( vertices[i] ); // Set Vertex as Raw Integer Bits in Buffer
|
||||
this.vertices.put( tmpBuffer, 0, length ); // Set New Vertices
|
||||
this.vertices.flip(); // Flip Vertex Buffer
|
||||
this.numVertices = length / this.vertexStride; // Save Number of Vertices
|
||||
//this.numVertices = length / ( this.vertexSize / 4 ); // Save Number of Vertices
|
||||
}
|
||||
|
||||
//--Set Indices--//
|
||||
// D: set the specified indices in the index buffer
|
||||
// A: indices - array of indices (shorts) to set
|
||||
// offset - offset to first index in array
|
||||
// length - number of indices in array (from offset)
|
||||
// R: [none]
|
||||
public void setIndices(short[] indices, int offset, int length) {
|
||||
this.indices.clear(); // Clear Existing Indices
|
||||
this.indices.put( indices, offset, length ); // Set New Indices
|
||||
this.indices.flip(); // Flip Index Buffer
|
||||
this.numIndices = length; // Save Number of Indices
|
||||
}
|
||||
|
||||
//--Bind--//
|
||||
// D: perform all required binding/state changes before rendering batches.
|
||||
// USAGE: call once before calling draw() multiple times for this buffer.
|
||||
// A: [none]
|
||||
// R: [none]
|
||||
public void bind() {
|
||||
gl.glEnableClientState( GL10.GL_VERTEX_ARRAY ); // Enable Position in Vertices
|
||||
vertices.position( 0 ); // Set Vertex Buffer to Position
|
||||
gl.glVertexPointer( positionCnt, GL10.GL_FLOAT, vertexSize, vertices ); // Set Vertex Pointer
|
||||
|
||||
if ( hasColor ) { // IF Vertices Have Color
|
||||
gl.glEnableClientState( GL10.GL_COLOR_ARRAY ); // Enable Color in Vertices
|
||||
vertices.position( positionCnt ); // Set Vertex Buffer to Color
|
||||
gl.glColorPointer( COLOR_CNT, GL10.GL_FLOAT, vertexSize, vertices ); // Set Color Pointer
|
||||
}
|
||||
|
||||
if ( hasTexCoords ) { // IF Vertices Have Texture Coords
|
||||
gl.glEnableClientState( GL10.GL_TEXTURE_COORD_ARRAY ); // Enable Texture Coords in Vertices
|
||||
vertices.position( positionCnt + ( hasColor ? COLOR_CNT : 0 ) ); // Set Vertex Buffer to Texture Coords (NOTE: position based on whether color is also specified)
|
||||
gl.glTexCoordPointer( TEXCOORD_CNT, GL10.GL_FLOAT, vertexSize, vertices ); // Set Texture Coords Pointer
|
||||
}
|
||||
|
||||
if ( hasNormals ) {
|
||||
gl.glEnableClientState( GL10.GL_NORMAL_ARRAY ); // Enable Normals in Vertices
|
||||
vertices.position( positionCnt + ( hasColor ? COLOR_CNT : 0 ) + ( hasTexCoords ? TEXCOORD_CNT : 0 ) ); // Set Vertex Buffer to Normals (NOTE: position based on whether color/texcoords is also specified)
|
||||
gl.glNormalPointer( GL10.GL_FLOAT, vertexSize, vertices ); // Set Normals Pointer
|
||||
}
|
||||
}
|
||||
|
||||
//--Draw--//
|
||||
// D: draw the currently bound vertices in the vertex/index buffers
|
||||
// USAGE: can only be called after calling bind() for this buffer.
|
||||
// A: primitiveType - the type of primitive to draw
|
||||
// offset - the offset in the vertex/index buffer to start at
|
||||
// numVertices - the number of vertices (indices) to draw
|
||||
// R: [none]
|
||||
public void draw(int primitiveType, int offset, int numVertices) {
|
||||
if ( indices != null ) { // IF Indices Exist
|
||||
indices.position( offset ); // Set Index Buffer to Specified Offset
|
||||
gl.glDrawElements( primitiveType, numVertices, GL10.GL_UNSIGNED_SHORT, indices ); // Draw Indexed
|
||||
}
|
||||
else { // ELSE No Indices Exist
|
||||
gl.glDrawArrays( primitiveType, offset, numVertices ); // Draw Direct (Array)
|
||||
}
|
||||
}
|
||||
|
||||
//--Unbind--//
|
||||
// D: clear binding states when done rendering batches.
|
||||
// USAGE: call once before calling draw() multiple times for this buffer.
|
||||
// A: [none]
|
||||
// R: [none]
|
||||
public void unbind() {
|
||||
gl.glDisableClientState( GL10.GL_VERTEX_ARRAY ); // Clear Vertex Array State
|
||||
|
||||
if ( hasColor ) // IF Vertices Have Color
|
||||
gl.glDisableClientState( GL10.GL_COLOR_ARRAY ); // Clear Color State
|
||||
|
||||
if ( hasTexCoords ) // IF Vertices Have Texture Coords
|
||||
gl.glDisableClientState( GL10.GL_TEXTURE_COORD_ARRAY ); // Clear Texture Coords State
|
||||
|
||||
if ( hasNormals ) // IF Vertices Have Normals
|
||||
gl.glDisableClientState( GL10.GL_NORMAL_ARRAY ); // Clear Normals State
|
||||
}
|
||||
|
||||
//--Draw Full--//
|
||||
// D: draw the vertices in the vertex/index buffers
|
||||
// NOTE: unoptimized version! use bind()/draw()/unbind() for batches
|
||||
// A: primitiveType - the type of primitive to draw
|
||||
// offset - the offset in the vertex/index buffer to start at
|
||||
// numVertices - the number of vertices (indices) to draw
|
||||
// R: [none]
|
||||
public void drawFull(int primitiveType, int offset, int numVertices) {
|
||||
gl.glEnableClientState( GL10.GL_VERTEX_ARRAY ); // Enable Position in Vertices
|
||||
vertices.position( 0 ); // Set Vertex Buffer to Position
|
||||
gl.glVertexPointer( positionCnt, GL10.GL_FLOAT, vertexSize, vertices ); // Set Vertex Pointer
|
||||
|
||||
if ( hasColor ) { // IF Vertices Have Color
|
||||
gl.glEnableClientState( GL10.GL_COLOR_ARRAY ); // Enable Color in Vertices
|
||||
vertices.position( positionCnt ); // Set Vertex Buffer to Color
|
||||
gl.glColorPointer( COLOR_CNT, GL10.GL_FLOAT, vertexSize, vertices ); // Set Color Pointer
|
||||
}
|
||||
|
||||
if ( hasTexCoords ) { // IF Vertices Have Texture Coords
|
||||
gl.glEnableClientState( GL10.GL_TEXTURE_COORD_ARRAY ); // Enable Texture Coords in Vertices
|
||||
vertices.position( positionCnt + ( hasColor ? COLOR_CNT : 0 ) ); // Set Vertex Buffer to Texture Coords (NOTE: position based on whether color is also specified)
|
||||
gl.glTexCoordPointer( TEXCOORD_CNT, GL10.GL_FLOAT, vertexSize, vertices ); // Set Texture Coords Pointer
|
||||
}
|
||||
|
||||
if ( indices != null ) { // IF Indices Exist
|
||||
indices.position( offset ); // Set Index Buffer to Specified Offset
|
||||
gl.glDrawElements( primitiveType, numVertices, GL10.GL_UNSIGNED_SHORT, indices ); // Draw Indexed
|
||||
}
|
||||
else { // ELSE No Indices Exist
|
||||
gl.glDrawArrays( primitiveType, offset, numVertices ); // Draw Direct (Array)
|
||||
}
|
||||
|
||||
if ( hasTexCoords ) // IF Vertices Have Texture Coords
|
||||
gl.glDisableClientState( GL10.GL_TEXTURE_COORD_ARRAY ); // Clear Texture Coords State
|
||||
|
||||
if ( hasColor ) // IF Vertices Have Color
|
||||
gl.glDisableClientState( GL10.GL_COLOR_ARRAY ); // Clear Color State
|
||||
|
||||
gl.glDisableClientState( GL10.GL_VERTEX_ARRAY ); // Clear Vertex Array State
|
||||
}
|
||||
|
||||
//--Set Vertex Elements--//
|
||||
// D: use these methods to alter the values (position, color, textcoords, normals) for vertices
|
||||
// WARNING: these do NOT validate any values, ensure that the index AND specified
|
||||
// elements EXIST before using!!
|
||||
// A: x, y, z - the x,y,z position to set in buffer
|
||||
// r, g, b, a - the r,g,b,a color to set in buffer
|
||||
// u, v - the u,v texture coords to set in buffer
|
||||
// nx, ny, nz - the x,y,z normal to set in buffer
|
||||
// R: [none]
|
||||
void setVtxPosition(int vtxIdx, float x, float y) {
|
||||
int index = vtxIdx * vertexStride; // Calculate Actual Index
|
||||
vertices.put( index + 0, Float.floatToRawIntBits( x ) ); // Set X
|
||||
vertices.put( index + 1, Float.floatToRawIntBits( y ) ); // Set Y
|
||||
}
|
||||
void setVtxPosition(int vtxIdx, float x, float y, float z) {
|
||||
int index = vtxIdx * vertexStride; // Calculate Actual Index
|
||||
vertices.put( index + 0, Float.floatToRawIntBits( x ) ); // Set X
|
||||
vertices.put( index + 1, Float.floatToRawIntBits( y ) ); // Set Y
|
||||
vertices.put( index + 2, Float.floatToRawIntBits( z ) ); // Set Z
|
||||
}
|
||||
void setVtxColor(int vtxIdx, float r, float g, float b, float a) {
|
||||
int index = ( vtxIdx * vertexStride ) + positionCnt; // Calculate Actual Index
|
||||
vertices.put( index + 0, Float.floatToRawIntBits( r ) ); // Set Red
|
||||
vertices.put( index + 1, Float.floatToRawIntBits( g ) ); // Set Green
|
||||
vertices.put( index + 2, Float.floatToRawIntBits( b ) ); // Set Blue
|
||||
vertices.put( index + 3, Float.floatToRawIntBits( a ) ); // Set Alpha
|
||||
}
|
||||
void setVtxColor(int vtxIdx, float r, float g, float b) {
|
||||
int index = ( vtxIdx * vertexStride ) + positionCnt; // Calculate Actual Index
|
||||
vertices.put( index + 0, Float.floatToRawIntBits( r ) ); // Set Red
|
||||
vertices.put( index + 1, Float.floatToRawIntBits( g ) ); // Set Green
|
||||
vertices.put( index + 2, Float.floatToRawIntBits( b ) ); // Set Blue
|
||||
}
|
||||
void setVtxColor(int vtxIdx, float a) {
|
||||
int index = ( vtxIdx * vertexStride ) + positionCnt; // Calculate Actual Index
|
||||
vertices.put( index + 3, Float.floatToRawIntBits( a ) ); // Set Alpha
|
||||
}
|
||||
void setVtxTexCoords(int vtxIdx, float u, float v) {
|
||||
int index = ( vtxIdx * vertexStride ) + positionCnt + ( hasColor ? COLOR_CNT : 0 ); // Calculate Actual Index
|
||||
vertices.put( index + 0, Float.floatToRawIntBits( u ) ); // Set U
|
||||
vertices.put( index + 1, Float.floatToRawIntBits( v ) ); // Set V
|
||||
}
|
||||
void setVtxNormal(int vtxIdx, float x, float y, float z) {
|
||||
int index = ( vtxIdx * vertexStride ) + positionCnt + ( hasColor ? COLOR_CNT : 0 ) + ( hasTexCoords ? TEXCOORD_CNT : 0 ); // Calculate Actual Index
|
||||
vertices.put( index + 0, Float.floatToRawIntBits( x ) ); // Set X
|
||||
vertices.put( index + 1, Float.floatToRawIntBits( y ) ); // Set Y
|
||||
vertices.put( index + 2, Float.floatToRawIntBits( z ) ); // Set Z
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,59 @@
|
||||
package com.roguetemple.hyperroid;
|
||||
|
||||
import android.app.Notification;
|
||||
import android.app.PendingIntent;
|
||||
import android.app.Service;
|
||||
import android.content.Intent;
|
||||
import android.graphics.Bitmap;
|
||||
import android.graphics.BitmapFactory;
|
||||
import android.os.IBinder;
|
||||
import android.support.v4.app.NotificationCompat;
|
||||
import android.util.Log;
|
||||
import android.widget.Toast;
|
||||
|
||||
public class ForegroundService extends Service {
|
||||
|
||||
public static String MAIN_ACTION = "com.roguetemple.hyperroid.action.main";
|
||||
public static String STARTFOREGROUND_ACTION = "com.roguetemple.hyperroid.action.startforeground";
|
||||
public static String STOPFOREGROUND_ACTION = "com.roguetemple.hyperroid.action.stopforeground";
|
||||
public static int FOREGROUND_SERVICE = 101;
|
||||
|
||||
@Override
|
||||
public int onStartCommand(Intent intent, int flags, int startId) {
|
||||
if (intent.getAction().equals(STARTFOREGROUND_ACTION)) {
|
||||
|
||||
Intent notificationIntent = new Intent(this, HyperRogue.class);
|
||||
|
||||
notificationIntent.setAction(MAIN_ACTION);
|
||||
notificationIntent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK
|
||||
| Intent.FLAG_ACTIVITY_CLEAR_TASK);
|
||||
|
||||
PendingIntent pendingIntent = PendingIntent.getActivity(this, 0,
|
||||
notificationIntent, 0);
|
||||
|
||||
Notification notification = new NotificationCompat.Builder(this)
|
||||
.setContentTitle("HyperRogue")
|
||||
.setContentText("Game in progress.")
|
||||
.setTicker("Game in progress. Game in progress. Game in progress.")
|
||||
.setContentIntent(pendingIntent)
|
||||
.setSmallIcon(R.drawable.icon)
|
||||
.setOngoing(true)
|
||||
.build();
|
||||
|
||||
startForeground(FOREGROUND_SERVICE, notification);
|
||||
|
||||
}
|
||||
else if (intent.getAction().equals(STOPFOREGROUND_ACTION)) {
|
||||
stopForeground(true);
|
||||
stopSelf();
|
||||
}
|
||||
return START_STICKY;
|
||||
}
|
||||
|
||||
@Override
|
||||
public IBinder onBind(Intent intent) {
|
||||
// Used only in case of bound services.
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,69 @@
|
||||
package com.roguetemple.hyperroid;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.FileNotFoundException;
|
||||
import java.io.FileOutputStream;
|
||||
import java.io.IOException;
|
||||
import java.io.InputStream;
|
||||
|
||||
import android.content.ContentProvider;
|
||||
import android.content.ContentValues;
|
||||
import android.database.Cursor;
|
||||
import android.net.Uri;
|
||||
import android.os.ParcelFileDescriptor;
|
||||
|
||||
public class HyperProvider extends ContentProvider {
|
||||
public static final Uri CONTENT_URI=Uri.parse("content://com.roguetemple.hyperroid/");
|
||||
|
||||
@Override
|
||||
public boolean onCreate() {
|
||||
File f=new File(getContext().getCacheDir(), "cache.jpg");
|
||||
return f.exists();
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getType(Uri uri) {
|
||||
return "image/jpeg";
|
||||
}
|
||||
|
||||
@Override
|
||||
public ParcelFileDescriptor openFile(Uri uri, String mode) throws FileNotFoundException {
|
||||
File f=new File(getContext().getCacheDir(), "cache.jpg");
|
||||
return ParcelFileDescriptor.open(f,
|
||||
ParcelFileDescriptor.MODE_READ_ONLY);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Cursor query(Uri url, String[] projection, String selection,
|
||||
String[] selectionArgs, String sort) {
|
||||
throw new RuntimeException("Operation not supported");
|
||||
}
|
||||
|
||||
@Override
|
||||
public Uri insert(Uri uri, ContentValues initialValues) {
|
||||
throw new RuntimeException("Operation not supported");
|
||||
}
|
||||
|
||||
@Override
|
||||
public int update(Uri uri, ContentValues values, String where, String[] whereArgs) {
|
||||
throw new RuntimeException("Operation not supported");
|
||||
}
|
||||
|
||||
@Override
|
||||
public int delete(Uri uri, String where, String[] whereArgs) {
|
||||
throw new RuntimeException("Operation not supported");
|
||||
}
|
||||
|
||||
static public void copy(InputStream in, File dst) throws IOException {
|
||||
FileOutputStream out=new FileOutputStream(dst);
|
||||
byte[] buf=new byte[1024];
|
||||
int len;
|
||||
|
||||
while((len=in.read(buf))>0) {
|
||||
out.write(buf, 0, len);
|
||||
}
|
||||
|
||||
in.close();
|
||||
out.close();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,120 @@
|
||||
package com.roguetemple.hyperroid;
|
||||
|
||||
import javax.microedition.khronos.egl.EGLConfig;
|
||||
import javax.microedition.khronos.opengles.GL10;
|
||||
|
||||
// import android.graphics.Paint;
|
||||
// import android.graphics.Path;
|
||||
import android.graphics.Typeface;
|
||||
import android.opengl.GLSurfaceView;
|
||||
// bimport android.widget.Toast;
|
||||
|
||||
import com.android.texample.GLText;
|
||||
|
||||
public class HyperRenderer implements GLSurfaceView.Renderer {
|
||||
|
||||
int width, height;
|
||||
|
||||
HyperRogue game;
|
||||
|
||||
private GLText glText; // A GLText Instance
|
||||
|
||||
int [] graphdata;
|
||||
int gdpos;
|
||||
int gdpop() { return graphdata[gdpos++]; }
|
||||
|
||||
public void onDrawFrame(GL10 gl) {
|
||||
if(game.forceCanvas) return;
|
||||
gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
|
||||
synchronized(game) {
|
||||
game.hv.updateGame();
|
||||
game.draw();
|
||||
graphdata = game.loadMap();
|
||||
}
|
||||
|
||||
if(graphdata == null) return;
|
||||
|
||||
// Set to ModelView mode
|
||||
gl.glMatrixMode( GL10.GL_MODELVIEW ); // Activate Model View Matrix
|
||||
gl.glLoadIdentity(); // Load Identity Matrix
|
||||
|
||||
// enable texture + alpha blending
|
||||
// NOTE: this is required for text rendering! we could incorporate it into
|
||||
// the GLText class, but then it would be called multiple times (which impacts performance).
|
||||
gl.glEnable( GL10.GL_TEXTURE_2D ); // Enable Texture Mapping
|
||||
gl.glEnable( GL10.GL_BLEND ); // Enable Alpha Blend
|
||||
gl.glBlendFunc( GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA ); // Set Alpha Blend Function
|
||||
|
||||
gl.glMatrixMode( GL10.GL_PROJECTION ); // Activate Projection Matrix
|
||||
gl.glLoadIdentity(); // Load Identity Matrix
|
||||
gl.glOrthof( // Set Ortho Projection (Left,Right,Bottom,Top,Front,Back)
|
||||
0, width,
|
||||
0, height,
|
||||
1.0f, -1.0f
|
||||
);
|
||||
|
||||
gdpos = 0;
|
||||
while(gdpos < graphdata.length) {
|
||||
switch(gdpop()) {
|
||||
case 2: {
|
||||
int x = gdpop();
|
||||
int y = gdpop();
|
||||
int al = gdpop();
|
||||
int col = gdpop() + 0xFF000000;
|
||||
int size = gdpop();
|
||||
int b = gdpop();
|
||||
int n = gdpop();
|
||||
StringBuffer ss = new StringBuffer();
|
||||
for(int i=0; i<n; i++) {
|
||||
char c = (char) gdpop();
|
||||
ss.append(c);
|
||||
}
|
||||
|
||||
String s = ss.toString();
|
||||
|
||||
y = height - y;
|
||||
glText.setScale(size / 48.0f);
|
||||
|
||||
if(b > 0) {
|
||||
glText.begin(0f, 0f, 0f, 1f);
|
||||
glText.drawAlign(s, (float)(x-1), (float)y, al);
|
||||
glText.drawAlign(s, (float)(x+1), (float)y, al);
|
||||
glText.drawAlign(s, (float)x, (float)(y-1), al);
|
||||
glText.drawAlign(s, (float)x, (float)(y+1), al);
|
||||
glText.end();
|
||||
}
|
||||
|
||||
glText.begin(
|
||||
(col & 0xFF0000) / (float)0xFF0000,
|
||||
(col & 0xFF00) / (float)0xFF00,
|
||||
(col & 0xFF) / (float)0xFF,
|
||||
1.0f );
|
||||
glText.drawAlign(s, (float) x, (float) y, al);
|
||||
glText.end();
|
||||
}
|
||||
break;
|
||||
|
||||
}}
|
||||
|
||||
// disable texture + alpha
|
||||
gl.glDisable( GL10.GL_BLEND ); // Disable Alpha Blend
|
||||
gl.glDisable( GL10.GL_TEXTURE_2D ); // Disable Texture Mapping
|
||||
|
||||
}
|
||||
|
||||
public void onSurfaceChanged(GL10 gl, int width, int height) {
|
||||
gl.glViewport(0, 0, width, height);
|
||||
|
||||
// Save width and height
|
||||
this.width = width; // Save Current Width
|
||||
this.height = height; // Save Current Height
|
||||
}
|
||||
|
||||
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
|
||||
|
||||
glText = new GLText( gl );
|
||||
glText.load(Typeface.DEFAULT_BOLD, 48, 2, 2 ); // Create Font (Height: 48 Pixels / X+Y Padding 2 Pixels)
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,649 @@
|
||||
package com.roguetemple.hyperroid;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.FileOutputStream;
|
||||
import java.io.IOException;
|
||||
import java.util.Locale;
|
||||
import java.util.StringTokenizer;
|
||||
|
||||
import javax.microedition.khronos.egl.EGL10;
|
||||
import javax.microedition.khronos.egl.EGLConfig;
|
||||
import javax.microedition.khronos.egl.EGLDisplay;
|
||||
|
||||
import android.app.Activity;
|
||||
import android.app.AlertDialog;
|
||||
import android.app.Dialog;
|
||||
import android.content.Context;
|
||||
import android.content.DialogInterface;
|
||||
import android.content.Intent;
|
||||
import android.content.SharedPreferences;
|
||||
import android.content.res.AssetFileDescriptor;
|
||||
import android.content.res.Configuration;
|
||||
import android.content.res.Resources;
|
||||
import android.graphics.Bitmap;
|
||||
import android.graphics.Paint;
|
||||
import android.graphics.Rect;
|
||||
import android.graphics.Typeface;
|
||||
import android.media.MediaPlayer;
|
||||
import android.net.Uri;
|
||||
import android.opengl.GLSurfaceView;
|
||||
import android.opengl.GLSurfaceView.EGLConfigChooser;
|
||||
import android.os.Bundle;
|
||||
import android.os.Looper;
|
||||
import android.preference.PreferenceManager;
|
||||
import android.text.ClipboardManager;
|
||||
import android.util.DisplayMetrics;
|
||||
import android.view.KeyEvent;
|
||||
import android.view.Menu;
|
||||
import android.view.MenuInflater;
|
||||
import android.view.MenuItem;
|
||||
import android.view.View;
|
||||
import android.view.Window;
|
||||
import android.widget.FrameLayout;
|
||||
import android.widget.FrameLayout.LayoutParams;
|
||||
import android.widget.Toast;
|
||||
import android.util.Log;
|
||||
|
||||
public class HyperRogue extends Activity {
|
||||
|
||||
private static final int RESULT_SETTINGS = 1;
|
||||
private static final boolean isGold = false;
|
||||
|
||||
final int SAVESIZE = 261;
|
||||
private static final int YENDOR_SIZE = 30;
|
||||
static final int NUMLEADER = 57;
|
||||
|
||||
int yendor[];
|
||||
int scoretable[];
|
||||
int savedgame[];
|
||||
|
||||
HyperView hv;
|
||||
GLSurfaceView glview;
|
||||
FrameLayout fl;
|
||||
|
||||
public void showHelp(String s) {
|
||||
final HyperRogue game = this;
|
||||
final String helptext = s;
|
||||
|
||||
if(Looper.myLooper() != Looper.getMainLooper()) {
|
||||
runOnUiThread(new Runnable() { public void run() { game.showHelp(helptext); }});
|
||||
return;
|
||||
}
|
||||
|
||||
AlertDialog.Builder builder = new AlertDialog.Builder(this);
|
||||
AlertDialog ad = builder.create();
|
||||
ad.setButton("OK", new DialogInterface.OnClickListener() {
|
||||
public void onClick(DialogInterface dialog, int which) {
|
||||
dialog.dismiss();
|
||||
}
|
||||
});
|
||||
/* builder.setNeutralButton("Share", new DialogInterface.OnClickListener() {
|
||||
public void onClick(DialogInterface dialog, int which) {
|
||||
// (HyperRogue)(getApplicationContext())
|
||||
game.shareScore(helptext);
|
||||
dialog.dismiss();
|
||||
}
|
||||
}); */
|
||||
ad.setMessage(s);
|
||||
ad.setOwnerActivity(this);
|
||||
ad.show();
|
||||
// help = s;
|
||||
// showDialog(1);
|
||||
}
|
||||
|
||||
String sharescore;
|
||||
|
||||
public void shareScore(String s) {
|
||||
final HyperRogue game = this;
|
||||
sharescore = s;
|
||||
|
||||
String[] items = {
|
||||
getResources().getString(R.string.sharesam),
|
||||
getResources().getString(R.string.sharemsg),
|
||||
getResources().getString(R.string.copymsg)
|
||||
};
|
||||
|
||||
if(Looper.myLooper() != Looper.getMainLooper()) {
|
||||
runOnUiThread(
|
||||
new Runnable() {
|
||||
public void run() {
|
||||
game.shareScore(sharescore);
|
||||
}
|
||||
}
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
AlertDialog.Builder builder = new AlertDialog.Builder(this);
|
||||
builder.setTitle(getResources().getText(R.string.sharehow));
|
||||
builder.setItems(items, new DialogInterface.OnClickListener() {
|
||||
|
||||
public void onClick(DialogInterface dialog, int item) {
|
||||
if(item == 2) {
|
||||
ClipboardManager man = (ClipboardManager)getSystemService(CLIPBOARD_SERVICE);
|
||||
if(man != null) man.setText(sharescore);
|
||||
Toast.makeText(getApplicationContext(), getResources().getText(R.string.copied), Toast.LENGTH_SHORT).show();
|
||||
}
|
||||
else {
|
||||
Intent intent=new Intent(android.content.Intent.ACTION_SEND);
|
||||
intent.setType("text/plain");
|
||||
intent.putExtra(Intent.EXTRA_SUBJECT, "HyperRogue");
|
||||
intent.putExtra(Intent.EXTRA_TEXT, sharescore);
|
||||
intent.addFlags(Intent.FLAG_ACTIVITY_CLEAR_WHEN_TASK_RESET);
|
||||
if(item == 0) {
|
||||
try {
|
||||
String path = getCacheDir().toString() + "/cache.jpg";
|
||||
FileOutputStream fout = new FileOutputStream(path);
|
||||
Bitmap bitmap = hv.screenshot();
|
||||
bitmap.compress(Bitmap.CompressFormat.JPEG, 90, fout);
|
||||
fout.flush();
|
||||
fout.close();
|
||||
intent.setType("image/jpeg");
|
||||
intent.putExtra(Intent.EXTRA_STREAM, Uri.parse(HyperProvider.CONTENT_URI + "hyperrogue.jpg"));
|
||||
} catch (Exception e) {
|
||||
Toast.makeText(getApplicationContext(), "Error with the image file", Toast.LENGTH_SHORT).show();
|
||||
}
|
||||
}
|
||||
startActivity(Intent.createChooser(intent, getResources().getText(R.string.sharevia)));
|
||||
}
|
||||
}
|
||||
});
|
||||
AlertDialog ad = builder.create();
|
||||
ad.setOwnerActivity(this);
|
||||
ad.show();
|
||||
}
|
||||
|
||||
/** Called when the activity is first created. */
|
||||
@Override
|
||||
public void onCreate(Bundle savedInstanceState) {
|
||||
super.onCreate(savedInstanceState);
|
||||
|
||||
|
||||
File f = getFilesDir();
|
||||
|
||||
setFilesDir(f.getAbsolutePath());
|
||||
initGame();
|
||||
|
||||
immersive = getImmersive();
|
||||
if(immersive) requestWindowFeature(Window.FEATURE_NO_TITLE);
|
||||
setContentView(R.layout.main);
|
||||
|
||||
forceCanvas = false;
|
||||
|
||||
hv = (HyperView) findViewById(R.id.ascv);
|
||||
hv.game = this;
|
||||
hv.invalidate();
|
||||
|
||||
fl = (FrameLayout) findViewById(R.id.framelayout);
|
||||
|
||||
applyUserSettings();
|
||||
|
||||
UiChangeListener();
|
||||
}
|
||||
|
||||
public native int initGame();
|
||||
public native int getland();
|
||||
public native void update(int xres, int yres, int ticks, int mousex, int mousey, boolean clicked);
|
||||
public native void draw();
|
||||
public native void drawScreenshot();
|
||||
public native int[] loadMap();
|
||||
public native boolean captureBack();
|
||||
public native boolean keepinmemory();
|
||||
public native boolean getImmersive();
|
||||
public native boolean getGL();
|
||||
public native int getMusicVolume();
|
||||
public native int getEffVolume();
|
||||
public native int getLanguage();
|
||||
public native void syncScore(int id, int val);
|
||||
public native void setFilesDir(String s);
|
||||
public native boolean getGoogleConnection();
|
||||
public native void setGoogleSignin(boolean issigned, boolean isconnecting);
|
||||
public native void handleKey(int keyCode);
|
||||
|
||||
static {
|
||||
System.loadLibrary("hyper");
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean onKeyDown(int keyCode, KeyEvent event) {
|
||||
if (keyCode == KeyEvent.KEYCODE_BACK && event.getRepeatCount() == 0) {
|
||||
synchronized(this) { if(captureBack()) return true; }
|
||||
}
|
||||
|
||||
int unicode = 0;
|
||||
if(keyCode == KeyEvent.KEYCODE_F1) unicode = (123001);
|
||||
else if(keyCode == KeyEvent.KEYCODE_F2) unicode = (123002);
|
||||
else if(keyCode == KeyEvent.KEYCODE_F3) unicode = (123003);
|
||||
else if(keyCode == KeyEvent.KEYCODE_F4) unicode = (123004);
|
||||
else if(keyCode == KeyEvent.KEYCODE_F5) unicode = (123005);
|
||||
else if(keyCode == KeyEvent.KEYCODE_F6) unicode = (123006);
|
||||
else if(keyCode == KeyEvent.KEYCODE_F7) unicode = (123007);
|
||||
else if(keyCode == KeyEvent.KEYCODE_F10) unicode = (123010);
|
||||
else if(keyCode == KeyEvent.KEYCODE_ESCAPE) unicode = (123099);
|
||||
else if(keyCode == KeyEvent.KEYCODE_F12) unicode = (123012);
|
||||
else if(keyCode == KeyEvent.KEYCODE_HOME) unicode = (123013);
|
||||
else if(keyCode == KeyEvent.KEYCODE_DPAD_LEFT) unicode = (123014);
|
||||
else if(keyCode == KeyEvent.KEYCODE_DPAD_RIGHT) unicode = (123015);
|
||||
else if(keyCode == KeyEvent.KEYCODE_DPAD_UP) unicode = (123021);
|
||||
else if(keyCode == KeyEvent.KEYCODE_DPAD_DOWN) unicode = (123022);
|
||||
else if(keyCode == KeyEvent.KEYCODE_PAGE_UP) unicode = (123023);
|
||||
else if(keyCode == KeyEvent.KEYCODE_PAGE_DOWN) unicode = (123024);
|
||||
else if(keyCode == KeyEvent.KEYCODE_ENTER) unicode = (123025);
|
||||
else if(keyCode == KeyEvent.KEYCODE_NUMPAD_1) unicode = (123031);
|
||||
else if(keyCode == KeyEvent.KEYCODE_NUMPAD_2) unicode = (123032);
|
||||
else if(keyCode == KeyEvent.KEYCODE_NUMPAD_3) unicode = (123033);
|
||||
else if(keyCode == KeyEvent.KEYCODE_NUMPAD_4) unicode = (123034);
|
||||
else if(keyCode == KeyEvent.KEYCODE_NUMPAD_5) unicode = (123035);
|
||||
else if(keyCode == KeyEvent.KEYCODE_NUMPAD_6) unicode = (123036);
|
||||
else if(keyCode == KeyEvent.KEYCODE_NUMPAD_7) unicode = (123037);
|
||||
else if(keyCode == KeyEvent.KEYCODE_NUMPAD_8) unicode = (123038);
|
||||
else if(keyCode == KeyEvent.KEYCODE_NUMPAD_9) unicode = (123039);
|
||||
else if(keyCode == KeyEvent.KEYCODE_NUMPAD_DOT) unicode = (123051);
|
||||
else if(keyCode == KeyEvent.KEYCODE_DEL) unicode = (123052);
|
||||
else unicode = event.getUnicodeChar();
|
||||
|
||||
if(unicode != 0) synchronized(this) { handleKey(unicode); }
|
||||
return super.onKeyDown(keyCode, event);
|
||||
}
|
||||
|
||||
void openWebsite() {
|
||||
Runnable r = new Runnable() {
|
||||
public void run() {
|
||||
String url = "http://roguetemple.com/z/hyper.php";
|
||||
Intent i = new Intent(Intent.ACTION_VIEW);
|
||||
i.setData(Uri.parse(url));
|
||||
startActivity(i);
|
||||
}
|
||||
};
|
||||
runOnUiThread(r);
|
||||
}
|
||||
|
||||
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
|
||||
super.onActivityResult(requestCode, resultCode, data);
|
||||
if(requestCode == RESULT_SETTINGS)
|
||||
applyUserSettings();
|
||||
}
|
||||
|
||||
public boolean forceCanvas;
|
||||
int musicvolume, effvolume;
|
||||
|
||||
// returns 'true' iff the activity is refreshed
|
||||
|
||||
public boolean setLocale(String lang) {
|
||||
Locale myLocale = new Locale(lang);
|
||||
Resources res = getResources();
|
||||
DisplayMetrics dm = res.getDisplayMetrics();
|
||||
Configuration conf = res.getConfiguration();
|
||||
String oldlang = conf.locale.getLanguage();
|
||||
conf.locale = myLocale;
|
||||
res.updateConfiguration(conf, dm);
|
||||
if(lang != oldlang) {
|
||||
// Intent refresh = new Intent(this, HyperRogue.class);
|
||||
// startActivity(refresh);
|
||||
// return true;
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean immersive;
|
||||
|
||||
void applyUserSettings() {
|
||||
|
||||
if (Looper.myLooper() != Looper.getMainLooper()) {
|
||||
runOnUiThread(new Runnable() {
|
||||
public void run() {
|
||||
applyUserSettings();
|
||||
}
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
int lang = getLanguage();
|
||||
boolean usegl = getGL();
|
||||
musicvolume = getMusicVolume();
|
||||
changevol = true;
|
||||
effvolume = getEffVolume();
|
||||
immersive = getImmersive();
|
||||
|
||||
boolean reset = false;
|
||||
if(lang == 0) reset = setLocale("en");
|
||||
if(lang == 1) reset = setLocale("pl");
|
||||
if(lang == 2) reset = setLocale("tr");
|
||||
if(lang == 3) reset = setLocale("cz");
|
||||
if(lang == 4) reset = setLocale("ru");
|
||||
|
||||
if(reset) return; // no point in doing the following twice
|
||||
|
||||
if(glview != null && !usegl) {
|
||||
fl.removeView(glview);
|
||||
glview = null;
|
||||
hv.invalidate();
|
||||
}
|
||||
|
||||
if(usegl && glview == null) {
|
||||
glview = new GLSurfaceView(this);
|
||||
HyperRenderer hr =new HyperRenderer();
|
||||
hr.game = this;
|
||||
glview.setEGLConfigChooser(new HRConfigChooser());
|
||||
glview.setRenderer(hr);
|
||||
glview.setZOrderMediaOverlay(true);
|
||||
LayoutParams lp =new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT);
|
||||
fl.addView(glview, lp);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
MediaPlayer backgroundmusic;
|
||||
boolean changevol = false;
|
||||
int lastland;
|
||||
int curpos[];
|
||||
float curvol;
|
||||
|
||||
@Override
|
||||
protected void onPause() {
|
||||
super.onPause();
|
||||
|
||||
boolean keep;
|
||||
|
||||
synchronized (this) {
|
||||
// recordscore();
|
||||
keep = keepinmemory();
|
||||
}
|
||||
|
||||
if (keep) {
|
||||
Intent startIntent = new Intent(HyperRogue.this, ForegroundService.class);
|
||||
startIntent.setAction(ForegroundService.STARTFOREGROUND_ACTION);
|
||||
startService(startIntent);
|
||||
} else {
|
||||
Intent stopIntent = new Intent(HyperRogue.this, ForegroundService.class);
|
||||
stopIntent.setAction(ForegroundService.STOPFOREGROUND_ACTION);
|
||||
startService(stopIntent);
|
||||
}
|
||||
|
||||
if (backgroundmusic != null) backgroundmusic.stop();
|
||||
}
|
||||
|
||||
// remove for the lite version START
|
||||
|
||||
public void UiChangeListener()
|
||||
{
|
||||
int currentApiVersion = android.os.Build.VERSION.SDK_INT;
|
||||
if(currentApiVersion >= 19) {
|
||||
final View decorView = getWindow().getDecorView();
|
||||
final int flags =
|
||||
immersive ?
|
||||
View.SYSTEM_UI_FLAG_FULLSCREEN |
|
||||
View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY |
|
||||
View.SYSTEM_UI_FLAG_HIDE_NAVIGATION :
|
||||
0;
|
||||
|
||||
decorView.setSystemUiVisibility(flags);
|
||||
|
||||
decorView.setOnSystemUiVisibilityChangeListener(new View.OnSystemUiVisibilityChangeListener() {
|
||||
@Override
|
||||
public void onSystemUiVisibilityChange(int visibility) {
|
||||
if ((visibility & View.SYSTEM_UI_FLAG_FULLSCREEN) == 0) {
|
||||
decorView.setSystemUiVisibility(flags);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
protected void onResume() {
|
||||
super.onResume();
|
||||
if(backgroundmusic != null) {
|
||||
try {backgroundmusic.prepare(); } catch(Exception e) {}
|
||||
backgroundmusic.start();
|
||||
}
|
||||
UiChangeListener();
|
||||
}
|
||||
|
||||
long lastclock;
|
||||
|
||||
MediaPlayer sounds[];
|
||||
private static final int CHANNELS = 4;
|
||||
|
||||
protected void playSound(String s, int vol) {
|
||||
if(effvolume == 0) return;
|
||||
if (Looper.myLooper() != Looper.getMainLooper()) {
|
||||
final String final_s = s;
|
||||
final int final_vol = vol;
|
||||
runOnUiThread(new Runnable() {
|
||||
public void run() {
|
||||
playSound(final_s, final_vol);
|
||||
}
|
||||
});
|
||||
return;
|
||||
}
|
||||
try {
|
||||
if(sounds == null) sounds = new MediaPlayer[CHANNELS];
|
||||
AssetFileDescriptor afd = getAssets().openFd("sounds/" + s + ".ogg");
|
||||
|
||||
int i;
|
||||
for(i=0; i<CHANNELS; i++)
|
||||
if(sounds[i] == null || !sounds[i].isPlaying())
|
||||
break;
|
||||
|
||||
if(i == CHANNELS) return;
|
||||
if(sounds[i] == null) {
|
||||
sounds[i] = new MediaPlayer();
|
||||
sounds[i].setOnErrorListener(new MediaPlayer.OnErrorListener()
|
||||
{
|
||||
@Override
|
||||
public boolean onError(MediaPlayer mp, int what, int extra)
|
||||
{
|
||||
/* Toast.makeText(getApplicationContext(), String.format("Error(%s%s)", what, extra),
|
||||
Toast.LENGTH_SHORT).show(); */
|
||||
return true;
|
||||
}
|
||||
});
|
||||
/* sounds[i].setOnCompletionListener(new MediaPlayer.OnCompletionListener() {
|
||||
public void onCompletion(MediaPlayer mp) {
|
||||
mp.release();
|
||||
|
||||
};
|
||||
}); */
|
||||
} else sounds[i].reset();
|
||||
sounds[i].setDataSource(afd.getFileDescriptor(), afd.getStartOffset(), afd.getLength());
|
||||
afd.close();
|
||||
sounds[i].prepare();
|
||||
sounds[i].setVolume((float)(vol * effvolume / 12800.), (float)(vol * effvolume / 12800.));
|
||||
sounds[i].start();
|
||||
/* Toast.makeText(getApplicationContext(), "playing " + s
|
||||
+ " on "+Integer.toString(i)+ " vol "+Integer.toString(vol), Toast.LENGTH_SHORT).show(); */
|
||||
|
||||
}
|
||||
catch(IOException ex) {
|
||||
}
|
||||
}
|
||||
|
||||
protected void checkMusic() {
|
||||
if(musicvolume == 0) {
|
||||
if(backgroundmusic != null) {
|
||||
backgroundmusic.stop();
|
||||
backgroundmusic.release();
|
||||
backgroundmusic = null;
|
||||
curvol = 0; changevol = true;
|
||||
lastland = -1;
|
||||
}
|
||||
return;
|
||||
}
|
||||
int curland = getland();
|
||||
|
||||
long curclock = System.currentTimeMillis();
|
||||
float delta = (curclock - lastclock) / 1000.0f;
|
||||
lastclock = curclock;
|
||||
|
||||
if(lastland == curland) {
|
||||
if(curvol < 1 || changevol) {
|
||||
curvol += delta;
|
||||
if(curvol > 1) curvol = 1;
|
||||
if(backgroundmusic != null)
|
||||
backgroundmusic.setVolume(curvol * musicvolume / 128, curvol * musicvolume / 128);
|
||||
}
|
||||
}
|
||||
else if(backgroundmusic == null) {
|
||||
int id = R.raw.crossroads;
|
||||
|
||||
if(curland == 2) id = R.raw.crossroads; // Crossroads
|
||||
if(curland == 3) id = R.raw.desert; // Desert
|
||||
if(curland == 4) id = R.raw.icyland; // Icy Land
|
||||
if(curland == 5) id = R.raw.caves; // Living Cave
|
||||
if(curland == 6) id = R.raw.jungle; // Jungle
|
||||
if(curland == 7) id = R.raw.laboratory; // Alchemist Lab
|
||||
if(curland == 8) id = R.raw.mirror; // Mirror Land
|
||||
if(curland == 9) id = R.raw.graveyard; // Graveyard
|
||||
if(curland == 10) id = R.raw.rlyeh; // R'Lyeh
|
||||
if(curland == 11) id = R.raw.hell; // Hell
|
||||
if(curland == 12) id = R.raw.icyland; // Cocytus
|
||||
if(curland == 13) id = R.raw.motion; // Land of Eternal Motion
|
||||
if(curland == 14) id = R.raw.jungle; // Dry Forest
|
||||
if(curland == 15) id = R.raw.caves; // Emerald Mine
|
||||
if(curland == 16) id = R.raw.laboratory; // Vineyard
|
||||
if(curland == 17) id = R.raw.graveyard; // Dead Cave
|
||||
if(curland == 18) id = R.raw.motion; // Hive
|
||||
if(curland == 19) id = R.raw.mirror; // Land of Power
|
||||
if(curland == 20) id = R.raw.hell; // Camelot
|
||||
if(curland == 21) id = R.raw.rlyeh; // Temple of Cthulhu
|
||||
if(curland == 22) id = R.raw.crossroads; // Crossroads II
|
||||
if(curland == 23) id = R.raw.crossroads; // Caribbean
|
||||
if(curland == 24) id = R.raw.desert; // Red Rock Valley
|
||||
if(curland == 25) id = R.raw.hell; // Minefield
|
||||
if(curland == 26) id = R.raw.caves; // Ocean
|
||||
if(curland == 27) id = R.raw.rlyeh; // Whirlpool
|
||||
if(curland == 28) id = R.raw.crossroads; // Palace
|
||||
if(curland == 29) id = R.raw.caves; // Living Fjord
|
||||
if(curland == 30) id = R.raw.hell; // Ivory Tower
|
||||
if(curland == 31) id = R.raw.motion; // Zebra
|
||||
if(curland == 32) id = R.raw.hell; // Plane of Fire
|
||||
if(curland == 33) id = R.raw.motion; // Plane of Air
|
||||
if(curland == 34) id = R.raw.caves; // Plane of Earth
|
||||
if(curland == 35) id = R.raw.crossroads; // Plane of Water
|
||||
if(curland == 36) id = R.raw.crossroads; // Crossroads III
|
||||
if(curland == 39) id = R.raw.laboratory; // Canvas
|
||||
if(curland == 41) id = R.raw.caves; // Wild West
|
||||
if(curland == 42) id = R.raw.laboratory; // Land of Storms
|
||||
if(curland == 43) id = R.raw.jungle; // Overgrown Woods
|
||||
if(curland == 44) id = R.raw.jungle; // Clearing
|
||||
if(curland == 45) id = R.raw.graveyard; // Haunted Woods
|
||||
if(curland == 48) id = R.raw.laboratory; // Windy Plains
|
||||
if(curland == 49) id = R.raw.hell; // Rose Garden
|
||||
if(curland == 50) id = R.raw.caves; // Warped Coast
|
||||
if(curland == 52) id = R.raw.crossroads; // Crossroads IV
|
||||
if(curland == 53) id = R.raw.laboratory; // Yendorian Forest
|
||||
if(curland == 54) id = R.raw.crossroads; // Gal<61>pagos
|
||||
if(curland == 55) id = R.raw.caves; // Dragon Chasms
|
||||
if(curland == 56) id = R.raw.rlyeh; // Kraken Depths
|
||||
if(curland == 57) id = R.raw.graveyard; // Burial Grounds
|
||||
if(curland == 58) id = R.raw.desert; // Trollheim
|
||||
if(curland == 56) id = R.raw.rlyeh; // Kraken Depths
|
||||
if(curland == 57) id = R.raw.graveyard; // Burial Grounds
|
||||
if(curland == 58) id = R.raw.desert; // Trollheim
|
||||
if(curland == 59) id = R.raw.graveyard; // Halloween
|
||||
if(curland == 60) id = R.raw.desert; // Dungeon
|
||||
if(curland == 61) id = R.raw.rlyeh; // Lost Mountain
|
||||
if(curland == 62) id = R.raw.mirror; // Reptiles
|
||||
if(curland == 63) id = R.raw.rlyeh; // Prairie
|
||||
if(curland == 64) id = R.raw.mirror; // Bull Dash
|
||||
if(curland == 65) id = R.raw.mirror; // Crossroads V
|
||||
if(curland == 66) id = R.raw.laboratory; // CA land
|
||||
|
||||
if(id > 0) backgroundmusic = MediaPlayer.create(this, id);
|
||||
if(backgroundmusic != null) {
|
||||
backgroundmusic.setLooping(true);
|
||||
curvol = 0;
|
||||
backgroundmusic.setVolume(curvol, curvol);
|
||||
if(curpos != null)
|
||||
backgroundmusic.seekTo(curpos[curland]);
|
||||
backgroundmusic.start();
|
||||
lastland = curland;
|
||||
}
|
||||
else curland = 0;
|
||||
}
|
||||
else if(curvol <= delta) {
|
||||
if(curpos == null) curpos = new int[128];
|
||||
curpos[lastland] = backgroundmusic.getCurrentPosition();
|
||||
if(backgroundmusic != null) backgroundmusic.stop();
|
||||
backgroundmusic = null;
|
||||
}
|
||||
else {
|
||||
curvol -= delta;
|
||||
backgroundmusic.setVolume(curvol * musicvolume / 128, curvol * musicvolume / 128);
|
||||
}
|
||||
}
|
||||
|
||||
public int getTextWidth(String s, int size) {
|
||||
Rect bounds = new Rect();
|
||||
Paint pon = new Paint();
|
||||
pon.setAntiAlias(true);
|
||||
pon.setTextSize(size);
|
||||
pon.setTextAlign(Paint.Align.LEFT);
|
||||
pon.setTypeface(Typeface.DEFAULT_BOLD);
|
||||
pon.getTextBounds(s,0,s.length(),bounds);
|
||||
return bounds.width();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
class HRConfigChooser implements EGLConfigChooser {
|
||||
|
||||
private int getValue(EGL10 egl, EGLDisplay display, EGLConfig config, int attr) {
|
||||
int[] mValue = new int[1];
|
||||
if (egl.eglGetConfigAttrib(display, config, attr, mValue))
|
||||
return mValue[0];
|
||||
return 0;
|
||||
}
|
||||
|
||||
public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
|
||||
|
||||
int[] num_config = new int[1];
|
||||
|
||||
int[] basic = new int[]{
|
||||
EGL10.EGL_RED_SIZE, 5,
|
||||
EGL10.EGL_GREEN_SIZE, 6,
|
||||
EGL10.EGL_BLUE_SIZE, 5,
|
||||
EGL10.EGL_STENCIL_SIZE, 1,
|
||||
EGL10.EGL_NONE
|
||||
};
|
||||
|
||||
egl.eglChooseConfig(display, basic, null, 0, num_config);
|
||||
if (num_config[0] <= 0) {
|
||||
basic = new int[]{EGL10.EGL_NONE};
|
||||
egl.eglChooseConfig(display, basic, null, 0, num_config);
|
||||
}
|
||||
|
||||
if (num_config[0] <= 0) throw new IllegalArgumentException("no config available");
|
||||
|
||||
EGLConfig[] configs = new EGLConfig[num_config[0]];
|
||||
egl.eglChooseConfig(display, basic, configs, num_config[0], num_config);
|
||||
|
||||
EGLConfig best = null;
|
||||
int bestscore = 0;
|
||||
|
||||
for (EGLConfig config : configs) {
|
||||
int d = getValue(egl, display, config, EGL10.EGL_DEPTH_SIZE);
|
||||
int s = getValue(egl, display, config, EGL10.EGL_STENCIL_SIZE);
|
||||
int r = getValue(egl, display, config, EGL10.EGL_RED_SIZE);
|
||||
int g = getValue(egl, display, config, EGL10.EGL_GREEN_SIZE);
|
||||
int b = getValue(egl, display, config, EGL10.EGL_BLUE_SIZE);
|
||||
int a = getValue(egl, display, config, EGL10.EGL_ALPHA_SIZE);
|
||||
int score = 10000;
|
||||
if (s == 0) score -= 1000;
|
||||
score -= s;
|
||||
score -= d;
|
||||
score -= a;
|
||||
int all = r + g + b;
|
||||
if (all < 24) score -= 10 * (24 - all);
|
||||
score -= 10 * (all - 24);
|
||||
if (score > bestscore) {
|
||||
bestscore = score;
|
||||
best = config;
|
||||
}
|
||||
}
|
||||
|
||||
return best;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
package com.roguetemple.hyperroid;
|
||||
|
||||
import android.os.Bundle;
|
||||
import android.preference.PreferenceActivity;
|
||||
|
||||
public class HyperSettings extends PreferenceActivity {
|
||||
@Override
|
||||
public void onCreate(Bundle savedInstanceState) {
|
||||
super.onCreate(savedInstanceState);
|
||||
addPreferencesFromResource(R.xml.preferences);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,247 @@
|
||||
package com.roguetemple.hyperroid;
|
||||
|
||||
import android.content.Context;
|
||||
import android.graphics.Bitmap;
|
||||
import android.graphics.Canvas;
|
||||
import android.graphics.Paint;
|
||||
import android.graphics.Path;
|
||||
import android.graphics.PorterDuff;
|
||||
import android.graphics.PorterDuffXfermode;
|
||||
import android.graphics.Typeface;
|
||||
import android.os.PowerManager;
|
||||
import android.os.SystemClock;
|
||||
import android.util.AttributeSet;
|
||||
import android.util.Log;
|
||||
import android.view.MotionEvent;
|
||||
import android.view.View;
|
||||
|
||||
public class HyperView extends View {
|
||||
|
||||
HyperRogue game;
|
||||
|
||||
public HyperView(Context context, AttributeSet attrs, int defStyle) {
|
||||
super(context, attrs, defStyle);
|
||||
initView();
|
||||
}
|
||||
|
||||
public HyperView(Context context, AttributeSet attrs) {
|
||||
super(context, attrs);
|
||||
initView();
|
||||
}
|
||||
|
||||
int width, height, mousex, mousey;
|
||||
boolean clicked;
|
||||
int clickcnt = 0;
|
||||
Canvas dc;
|
||||
|
||||
int[] graphdata;
|
||||
int gdpos;
|
||||
int gdpop() { return graphdata[gdpos++]; }
|
||||
|
||||
int lasttick, curtick;
|
||||
|
||||
int realpha(int col) {
|
||||
return ((col >> 8) & 0xFFFFFF) + ((col & 0xFF) << 24);
|
||||
}
|
||||
|
||||
public void drawScreen(PorterDuff.Mode mode) {
|
||||
Paint pon = new Paint();
|
||||
pon.setXfermode(new PorterDuffXfermode(mode));
|
||||
|
||||
pon.setColor(0xC0C0C0C0);
|
||||
pon.setAntiAlias(true);
|
||||
|
||||
pon.setTextSize(8);
|
||||
pon.setTextAlign(Paint.Align.RIGHT);
|
||||
pon.setTypeface(Typeface.DEFAULT_BOLD);
|
||||
|
||||
// String s = "D " + Integer.toString(graphdata.length) + " T " + Integer.toString(curtick-lasttick);
|
||||
// dc.drawText(s, width*11/12, height*1/12, pon);
|
||||
|
||||
gdpos = 0;
|
||||
while(gdpos < graphdata.length) {
|
||||
switch(gdpop()) {
|
||||
case 2: {
|
||||
int x = gdpop();
|
||||
int y = gdpop();
|
||||
int al = gdpop();
|
||||
int col = gdpop() + 0xFF000000;
|
||||
int size = gdpop();
|
||||
y = y + size/2;
|
||||
int b = gdpop();
|
||||
int n = gdpop();
|
||||
StringBuffer ss = new StringBuffer();
|
||||
for(int i=0; i<n; i++) {
|
||||
char c = (char)gdpop();
|
||||
ss.append(c);
|
||||
}
|
||||
pon.setStyle(Paint.Style.FILL);
|
||||
pon.setColor(col);
|
||||
pon.setTextSize(size);
|
||||
pon.setTextAlign(
|
||||
al == 0 ? Paint.Align.LEFT :
|
||||
al == 8 ? Paint.Align.CENTER :
|
||||
Paint.Align.RIGHT);
|
||||
if(b>0) {
|
||||
pon.setColor(0xFF000000);
|
||||
dc.drawText(ss.toString(), x-b, y, pon);
|
||||
dc.drawText(ss.toString(), x+b, y, pon);
|
||||
dc.drawText(ss.toString(), x, y-b, pon);
|
||||
dc.drawText(ss.toString(), x, y+b, pon);
|
||||
}
|
||||
pon.setColor(col);
|
||||
dc.drawText(ss.toString(), x, y, pon);
|
||||
}
|
||||
break;
|
||||
|
||||
case 1: {
|
||||
int col = gdpop();
|
||||
int otl = gdpop();
|
||||
int num = gdpop();
|
||||
|
||||
pon.setColor(realpha(col));
|
||||
|
||||
/* for(int i=0; i<num; i++) {
|
||||
int x2 = gdpop();
|
||||
int y2 = gdpop();
|
||||
dc.drawText("x", x2, y2, pon);
|
||||
} */
|
||||
|
||||
Path p = new Path();
|
||||
|
||||
int x = gdpop();
|
||||
int y = gdpop();
|
||||
|
||||
p.moveTo(x, y);
|
||||
|
||||
for(int i=1; i<num; i++) {
|
||||
int x2 = gdpop();
|
||||
int y2 = gdpop();
|
||||
p.lineTo(x2, y2);
|
||||
}
|
||||
p.lineTo(x, y);
|
||||
|
||||
pon.setStyle(Paint.Style.FILL);
|
||||
dc.drawPath(p, pon);
|
||||
|
||||
pon.setStyle(Paint.Style.STROKE);
|
||||
pon.setColor(realpha(otl));
|
||||
dc.drawPath(p, pon);
|
||||
break;
|
||||
}
|
||||
|
||||
case 3: {
|
||||
int col = gdpop();
|
||||
int num = gdpop();
|
||||
|
||||
pon.setColor(realpha(col));
|
||||
|
||||
int x = gdpop();
|
||||
int y = gdpop();
|
||||
|
||||
for(int i=1; i<num; i++) {
|
||||
int x2 = gdpop();
|
||||
int y2 = gdpop();
|
||||
dc.drawLine(x, y, x2, y2, pon);
|
||||
x = x2; y = y2;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case 4: {
|
||||
int col = gdpop();
|
||||
int x = gdpop();
|
||||
int y = gdpop();
|
||||
int rad = gdpop();
|
||||
|
||||
col += 0xFF000000;
|
||||
pon.setColor(col);
|
||||
pon.setStyle(Paint.Style.STROKE);
|
||||
|
||||
dc.drawCircle(x, y, rad, pon);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
}}
|
||||
}
|
||||
|
||||
public void updateGame() {
|
||||
lasttick = curtick;
|
||||
curtick = (int)SystemClock.elapsedRealtime();
|
||||
|
||||
if(clickcnt > 0) clickcnt--;
|
||||
|
||||
game.update(width, height, curtick, mousex, mousey, clicked | ((clickcnt & 1) > 0));
|
||||
|
||||
final HyperRogue fgame = game;
|
||||
game.runOnUiThread(new Runnable() { public void run() { fgame.checkMusic(); }});
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onDraw(final Canvas canvas) {
|
||||
|
||||
super.onDraw(canvas);
|
||||
|
||||
PowerManager pm = (PowerManager) game.getSystemService(Context.POWER_SERVICE);
|
||||
boolean isScreenOn = pm.isScreenOn();
|
||||
if(!isScreenOn) return;
|
||||
|
||||
dc = canvas;
|
||||
width = getWidth();
|
||||
height = getHeight();
|
||||
|
||||
if(game != null && game.glview == null) {
|
||||
updateGame();
|
||||
game.draw();
|
||||
graphdata = game.loadMap();
|
||||
drawScreen(PorterDuff.Mode.SRC_ATOP);
|
||||
invalidate();
|
||||
}
|
||||
}
|
||||
|
||||
public Bitmap screenshot() {
|
||||
Bitmap b = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
|
||||
Canvas old = dc;
|
||||
dc = new Canvas(b);
|
||||
synchronized(game) {
|
||||
game.forceCanvas = true;
|
||||
game.drawScreenshot();
|
||||
graphdata = game.loadMap();
|
||||
game.forceCanvas = false;
|
||||
}
|
||||
dc.setDensity(old.getDensity());
|
||||
drawScreen(PorterDuff.Mode.SRC_OVER);
|
||||
return b;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean onTouchEvent (MotionEvent event) {
|
||||
if(event.getAction() == MotionEvent.ACTION_DOWN) {
|
||||
mousex = (int) event.getX();
|
||||
mousey = (int) event.getY();
|
||||
clickcnt += 2;
|
||||
clicked = true;
|
||||
}
|
||||
|
||||
if(event.getAction() == MotionEvent.ACTION_UP) {
|
||||
clicked = false;
|
||||
}
|
||||
|
||||
if(event.getAction() == MotionEvent.ACTION_MOVE) {
|
||||
mousex = (int) event.getX();
|
||||
mousey = (int) event.getY();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
public void initView() {
|
||||
setFocusable(true);
|
||||
setFocusableInTouchMode(true);
|
||||
mousex = 0; mousey = 0; clicked = false;
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user