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counting kills for new monsters
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@@ -57,6 +57,7 @@ int* killtable[] = {
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&kills[moBrownBug], &kills[moAcidBird],
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&kills[moFallingDog], &kills[moVariantWarrior], &kills[moWestHawk],
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&kills[moPike], &kills[moRusalka], &kills[moFrog], &kills[moPhaser], &kills[moVaulter],
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&kills[moHexer], &kills[moAnimatedDie], &kills[moAngryDie],
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NULL
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};
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