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	fixed the game not determining the land correctly for Orb generation purposes in Haunted Woods border, mercury river bridges, and Warped Sea
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		| @@ -431,6 +431,9 @@ extern cellwalker cwt; | ||||
| EX eLand getPrizeLand(cell *c IS(cwt.at)) { | ||||
|   eLand l = c->land; | ||||
|   if(isElemental(l)) l = laElementalWall; | ||||
|   if(isHaunted(l)) l = laHaunted; | ||||
|   if(l == laMercuryRiver) l = laTerracotta; | ||||
|   if(l == laWarpSea) l = laWarpCoast; | ||||
|   if(l == laPalace && princess::dist(c) < OUT_OF_PRISON) | ||||
|     l = laPrincessQuest; | ||||
|   return l; | ||||
|   | ||||
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