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fixed the game not determining the land correctly for Orb generation purposes in Haunted Woods border, mercury river bridges, and Warped Sea
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@ -431,6 +431,9 @@ extern cellwalker cwt;
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EX eLand getPrizeLand(cell *c IS(cwt.at)) {
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eLand l = c->land;
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if(isElemental(l)) l = laElementalWall;
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if(isHaunted(l)) l = laHaunted;
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if(l == laMercuryRiver) l = laTerracotta;
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if(l == laWarpSea) l = laWarpCoast;
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if(l == laPalace && princess::dist(c) < OUT_OF_PRISON)
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l = laPrincessQuest;
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return l;
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