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2D3D:: palace gates
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@@ -4085,11 +4085,18 @@ void draw_wall(cell *c, const transmatrix& V, color_t wcol, color_t& zcol, int c
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draw_shapevec(c, V, qfi.fshape->shadow, SHADOW_WALL, PPR::WALLSHADOW);
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return;
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}
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if(c->wall == waClosedGate) {
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int hdir = 0;
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for(int i=0; i<c->type; i++) if(c->move(i)->wall == waClosedGate)
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hdir = i;
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queuepolyat(V * ddspin(c, hdir, M_PI), shPalaceGate, darkena(wcol, 0, 0xFF), wmspatial?PPR::WALL3A:PPR::WALL);
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return;
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}
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color_t wcol0 = wcol;
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color_t wcol2 = gradient(0, wcol0, 0, .8, 1);
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draw_shapevec(c, V, qfi.fshape->levels[SIDE_WALL], darkena(wcol, 0, 0xFF), PPR::WALL);
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forCellIdEx(c2, i, c)
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if(!highwall(c2) || conegraph(c2))
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if(!highwall(c2) || conegraph(c2) || c2->wall == waClosedGate)
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placeSidewall(c, i, SIDE_WALL, V, darkena(wcol2, fd, 255));
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dynamicval<color_t> p(poly_outline, OUTLINE_TRANS);
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