mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2025-10-21 00:47:40 +00:00
3D:: made eyes less weird
This commit is contained in:
@@ -1110,6 +1110,7 @@ void make_3d_models() {
|
|||||||
adjust_eye(shGadflyEye, shGadflyBody, -geom3::BIRD, -geom3::BIRD, 1);
|
adjust_eye(shGadflyEye, shGadflyBody, -geom3::BIRD, -geom3::BIRD, 1);
|
||||||
|
|
||||||
adjust_eye(shSkullEyes, shPHeadOnly, geom3::HEAD1, geom3::HEAD, 2, 2);
|
adjust_eye(shSkullEyes, shPHeadOnly, geom3::HEAD1, geom3::HEAD, 2, 2);
|
||||||
|
shSkullEyes.tinf = NULL;
|
||||||
|
|
||||||
shift_shape(shRatTail, zc(0.5) - geom3::LEG);
|
shift_shape(shRatTail, zc(0.5) - geom3::LEG);
|
||||||
for(int i=shRatTail.s; i<shRatTail.e; i++) hpc[i] = xpush(-scalefactor * 0.1) * hpc[i];
|
for(int i=shRatTail.s; i<shRatTail.e; i++) hpc[i] = xpush(-scalefactor * 0.1) * hpc[i];
|
||||||
|
Reference in New Issue
Block a user