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disabling Chaos in Quotient
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@ -1071,7 +1071,7 @@ void restartGame(char switchWhat, bool push) {
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randomPatternsMode = peace::on = false;
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}
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if(switchWhat == 'C') {
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if(euclid || sphere)
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if(euclid || sphere || quotient)
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geometry = gNormal;
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if(tactic::on) firstland = laIce;
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yendor::on = tactic::on = princess::challenge = false;
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@ -1096,7 +1096,7 @@ void restartGame(char switchWhat, bool push) {
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if(switchWhat == 'g') {
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if(geometry == targetgeometry) geometry = gNormal;
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else geometry = targetgeometry;
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if(chaosmode && (euclid || sphere)) chaosmode = false;
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if(chaosmode && (euclid || sphere || quotient)) chaosmode = false;
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if(purehepta && euclid) purehepta = false;
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resetGeometry();
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}
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