From 670e8774745a1d9b57b5bbe86d6a2bb7c8256b83 Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Mon, 30 Oct 2017 10:56:33 +0100 Subject: [PATCH] disabling Chaos in Quotient --- system.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/system.cpp b/system.cpp index 1c54dfb4..66b0443f 100644 --- a/system.cpp +++ b/system.cpp @@ -1071,7 +1071,7 @@ void restartGame(char switchWhat, bool push) { randomPatternsMode = peace::on = false; } if(switchWhat == 'C') { - if(euclid || sphere) + if(euclid || sphere || quotient) geometry = gNormal; if(tactic::on) firstland = laIce; yendor::on = tactic::on = princess::challenge = false; @@ -1096,7 +1096,7 @@ void restartGame(char switchWhat, bool push) { if(switchWhat == 'g') { if(geometry == targetgeometry) geometry = gNormal; else geometry = targetgeometry; - if(chaosmode && (euclid || sphere)) chaosmode = false; + if(chaosmode && (euclid || sphere || quotient)) chaosmode = false; if(purehepta && euclid) purehepta = false; resetGeometry(); }