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newbie-friendliness: explain how to get Safety
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@ -9396,3 +9396,25 @@ S("Reverses all the curses. When found far away from the Cursed Canyon, you gain
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S("Hyperbolic shapes", "Hiperboliczne kształty")
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S("Projections of hyperbolic space", "Rzuty płaszczyzny hiperbolicznej")
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S("Procedural generation", "Proceduralna generacja")
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// newbie-friendly Safety
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S("Find an Orb of Safety to save your game",
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"Znajdź Sferę Bezpieczeństwa by zapisać grę")
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S("how to find an Orb of Safety?", "jak znaleźć Sferę Bezpieczeństwa?")
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S(
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"To save the game you need an Orb of Safety.\n\n"
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"Orbs of Safety appear:\n\n"
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"* in the Crossroads and the Land of Eternal Motion, after you collect %1 Phoenix Feathers in the Land of Eternal Motion.\n\n"
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"* in the Ocean after you unlock it (%2 treasures)\n\n"
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"* in the Prairie after you unlock it (%3 treasures)\n\n",
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"By zapisać grę potrzebujesz Sferę Bezpieczeństwa.\n\n"
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"Możesz je znaleźć:\n\n"
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"* na Skrzyżowaniu i w Krainie Wiecznego Ruchu, po znalezieniu %1 Piór Feniksa w Krainie Wiecznego Ruchu\n\n"
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"* na Oceanie po jego odblokowaniu (%2 skarbów)\n\n"
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"* na Prerii po jej odblokowaniu (%3 skarbów)\n\n"
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)
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31
quit.cpp
31
quit.cpp
@ -385,6 +385,9 @@ EX void showMission() {
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else if(princess::challenge)
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dialog::addInfo(XLAT("Follow the Mouse and escape with %the1!", moPrincess));
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else if(!in_full_game()) ;
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else if(casual && savecount == 0) {
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dialog::addInfo(XLAT("Find an Orb of Safety to save your game"));
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}
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else if(gold() < R30)
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dialog::addInfo(XLAT("Collect %1 $$$ to access more worlds", its(R30)));
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else if(gold() < R60)
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@ -502,8 +505,12 @@ EX void showMission() {
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#if !ISMOBILE
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dialog::addItem(quitsaves() ? XLAT("save") : XLAT("quit"), SDLK_F10);
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#endif
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if(casual && savecount)
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if(casual || ISMOBILE) {
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if(savecount)
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dialog::addItem(XLAT("load (%1 turns passed)", its(turncount - save_turns)), SDLK_F9);
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else
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dialog::addItem(XLAT("how to find an Orb of Safety?"), SDLK_F9);
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}
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#if CAP_ANDROIDSHARE
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dialog::addItem(XLAT("SHARE"), 's'-96);
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#endif
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@ -513,6 +520,19 @@ EX void showMission() {
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dialog::display();
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}
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EX string safety_help() {
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return XLAT(
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"To save the game you need an Orb of Safety.\n\n"
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"Orbs of Safety appear:\n\n"
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"* in the Crossroads and the Land of Eternal Motion, after you collect %1 Phoenix Feathers in the Land of Eternal Motion.\n\n"
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"* in the Ocean after you unlock it (%2 treasures)\n\n"
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"* in the Prairie after you unlock it (%3 treasures)\n\n",
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its(inv::on ? 25 : 10),
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its(R30), its(R90)
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);
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}
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EX void handleKeyQuit(int sym, int uni) {
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dialog::handleNavigation(sym, uni);
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// ignore the camera movement keys
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@ -526,7 +546,8 @@ EX void handleKeyQuit(int sym, int uni) {
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if(sym == SDLK_RETURN || sym == SDLK_KP_ENTER || sym == SDLK_F10) {
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if(needConfirmation()) pushScreen([] {
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dialog::confirm_dialog(
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XLAT("This will exit HyperRogue without saving your current game. Are you sure?"),
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XLAT("This will exit HyperRogue without saving your current game. Are you sure?") + "\n\n" +
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safety_help(),
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[] {
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quitmainloop = true;
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});
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@ -540,11 +561,15 @@ EX void handleKeyQuit(int sym, int uni) {
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else if(uni == 'v') popScreenAll(), pushScreen(showMainMenu);
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else if(uni == 'l') popScreenAll(), pushScreen(showMessageLog), messagelogpos = isize(gamelog);
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else if(uni == 'z') hints[hinttoshow].action();
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else if(sym == SDLK_F9 && casual && savecount) {
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else if(sym == SDLK_F9) {
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if(casual && savecount) {
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stop_game();
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load_last_save();
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start_game();
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}
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else
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gotoHelp(safety_help());
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}
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else if(sym == SDLK_F3 || (sym == ' ' || sym == SDLK_HOME))
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fullcenter();
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else if(uni == 'o') get_o_key().second();
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