diff --git a/language-pl.cpp b/language-pl.cpp index 20527e96..59abec8d 100644 --- a/language-pl.cpp +++ b/language-pl.cpp @@ -9396,3 +9396,25 @@ S("Reverses all the curses. When found far away from the Cursed Canyon, you gain S("Hyperbolic shapes", "Hiperboliczne kształty") S("Projections of hyperbolic space", "Rzuty płaszczyzny hiperbolicznej") S("Procedural generation", "Proceduralna generacja") + +// newbie-friendly Safety + +S("Find an Orb of Safety to save your game", + "Znajdź Sferę Bezpieczeństwa by zapisać grę") + +S("how to find an Orb of Safety?", "jak znaleźć Sferę Bezpieczeństwa?") + +S( + "To save the game you need an Orb of Safety.\n\n" + "Orbs of Safety appear:\n\n" + "* in the Crossroads and the Land of Eternal Motion, after you collect %1 Phoenix Feathers in the Land of Eternal Motion.\n\n" + "* in the Ocean after you unlock it (%2 treasures)\n\n" + "* in the Prairie after you unlock it (%3 treasures)\n\n", + + "By zapisać grę potrzebujesz Sferę Bezpieczeństwa.\n\n" + "Możesz je znaleźć:\n\n" + "* na Skrzyżowaniu i w Krainie Wiecznego Ruchu, po znalezieniu %1 Piór Feniksa w Krainie Wiecznego Ruchu\n\n" + "* na Oceanie po jego odblokowaniu (%2 skarbów)\n\n" + "* na Prerii po jej odblokowaniu (%3 skarbów)\n\n" + ) + diff --git a/quit.cpp b/quit.cpp index fc7236ef..d9fc9775 100644 --- a/quit.cpp +++ b/quit.cpp @@ -385,6 +385,9 @@ EX void showMission() { else if(princess::challenge) dialog::addInfo(XLAT("Follow the Mouse and escape with %the1!", moPrincess)); else if(!in_full_game()) ; + else if(casual && savecount == 0) { + dialog::addInfo(XLAT("Find an Orb of Safety to save your game")); + } else if(gold() < R30) dialog::addInfo(XLAT("Collect %1 $$$ to access more worlds", its(R30))); else if(gold() < R60) @@ -502,8 +505,12 @@ EX void showMission() { #if !ISMOBILE dialog::addItem(quitsaves() ? XLAT("save") : XLAT("quit"), SDLK_F10); #endif - if(casual && savecount) - dialog::addItem(XLAT("load (%1 turns passed)", its(turncount - save_turns)), SDLK_F9); + if(casual || ISMOBILE) { + if(savecount) + dialog::addItem(XLAT("load (%1 turns passed)", its(turncount - save_turns)), SDLK_F9); + else + dialog::addItem(XLAT("how to find an Orb of Safety?"), SDLK_F9); + } #if CAP_ANDROIDSHARE dialog::addItem(XLAT("SHARE"), 's'-96); #endif @@ -513,6 +520,19 @@ EX void showMission() { dialog::display(); } +EX string safety_help() { + return XLAT( + "To save the game you need an Orb of Safety.\n\n" + "Orbs of Safety appear:\n\n" + "* in the Crossroads and the Land of Eternal Motion, after you collect %1 Phoenix Feathers in the Land of Eternal Motion.\n\n" + "* in the Ocean after you unlock it (%2 treasures)\n\n" + "* in the Prairie after you unlock it (%3 treasures)\n\n", + its(inv::on ? 25 : 10), + its(R30), its(R90) + ); + } + + EX void handleKeyQuit(int sym, int uni) { dialog::handleNavigation(sym, uni); // ignore the camera movement keys @@ -526,7 +546,8 @@ EX void handleKeyQuit(int sym, int uni) { if(sym == SDLK_RETURN || sym == SDLK_KP_ENTER || sym == SDLK_F10) { if(needConfirmation()) pushScreen([] { dialog::confirm_dialog( - XLAT("This will exit HyperRogue without saving your current game. Are you sure?"), + XLAT("This will exit HyperRogue without saving your current game. Are you sure?") + "\n\n" + + safety_help(), [] { quitmainloop = true; }); @@ -540,10 +561,14 @@ EX void handleKeyQuit(int sym, int uni) { else if(uni == 'v') popScreenAll(), pushScreen(showMainMenu); else if(uni == 'l') popScreenAll(), pushScreen(showMessageLog), messagelogpos = isize(gamelog); else if(uni == 'z') hints[hinttoshow].action(); - else if(sym == SDLK_F9 && casual && savecount) { - stop_game(); - load_last_save(); - start_game(); + else if(sym == SDLK_F9) { + if(casual && savecount) { + stop_game(); + load_last_save(); + start_game(); + } + else + gotoHelp(safety_help()); } else if(sym == SDLK_F3 || (sym == ' ' || sym == SDLK_HOME)) fullcenter();