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embeddings:: better explained altitudes
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parent
5a40534c85
commit
65883a53cf
107
config.cpp
107
config.cpp
@ -140,6 +140,12 @@ struct float_setting : public setting {
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void load_from(const string& s) override;
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};
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struct float_setting_dft : public float_setting {
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void show_edit_option(int key) override;
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function<ld()> get_hint;
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float_setting_dft* set_hint(const function<ld()>& f) { get_hint = f; return this; }
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};
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struct int_setting : public setting {
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int *value;
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int dft;
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@ -335,6 +341,26 @@ void float_setting::show_edit_option(int key) {
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});
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}
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void float_setting_dft::show_edit_option(int key) {
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if(modify_me) modify_me(this);
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dialog::addSelItem(XLAT(menu_item_name), fts(*value) + unit, key);
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if(*value == use_the_default_value) dialog::lastItem().value = XLAT("default: ") + fts(get_hint());
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dialog::add_action([this] () {
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add_to_changed(this);
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if(*value == use_the_default_value) *value = get_hint();
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dialog::editNumber(*value, min_value, max_value, step, dft, XLAT(menu_item_name), help_text);
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if(sets) sets();
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if(reaction) dialog::reaction = reaction;
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if(!is_editable) dialog::extra_options = non_editable;
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auto eo = dialog::extra_options;
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dialog::extra_options = [eo, this] {
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dialog::addSelItem(XLAT("use the default value"), "", 'D');
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dialog::add_action([this] { *value = use_the_default_value; });
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if(eo) eo();
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};
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});
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}
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void int_setting::show_edit_option(int key) {
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if(modify_me) modify_me(this);
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dialog::addSelItem(XLAT(menu_item_name), its(*value), key);
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@ -380,6 +406,24 @@ EX float_setting *param_f(ld& val, const string p, const string s, ld dft) {
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return f;
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}
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EX float_setting_dft *param_fd(ld& val, const string s, ld dft IS(use_the_default_value) ) {
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unique_ptr<float_setting_dft> u ( new float_setting_dft );
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u->parameter_name = s;
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u->config_name = s;
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u->menu_item_name = s;
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u->value = &val;
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u->last_value = dft;
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u->min_value = -100;
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u->max_value = +100;
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u->step = 1;
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u->dft = dft;
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val = dft;
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u->add_as_saver();
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auto f = &*u;
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params[u->parameter_name] = std::move(u);
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return f;
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}
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EX string param_esc(string s) {
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string out;
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for(char c: s)
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@ -2400,6 +2444,19 @@ EX void show3D_height_details() {
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add_edit(star_prob);
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add_edit(vid.height_limits);
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if(euclid && msphere) add_edit(use_euclidean_infinity);
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dialog::addBreak(100);
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dialog::addHelp(lalign(0, "absolute altitudes:\n\n"
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"depth ", cgi.INFDEEP,
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" water ", tie(cgi.BOTTOM, cgi.SHALLOW, cgi.LAKE),
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" floor ", cgi.FLOOR,
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" eye ", vid.eye,
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" walls ", tie(cgi.WALL, cgi.HIGH, cgi.HIGH2),
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" star ", cgi.STAR,
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" sky ", cgi.SKY,
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"\n\n",
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"recommended: ", cgi.emb->height_limit(-1), " to ", cgi.emb->height_limit(1)
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));
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}
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else dialog::addInfo(XLAT("more options in 3D engine"));
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@ -2730,36 +2787,36 @@ EX int config3 = addHook(hooks_configfile, 100, [] {
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fts(cosh(vid.depth - vid.wall_height * vid.human_wall_ratio) / cosh(vid.depth)))
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);
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});
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string unitwarn =
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"The unit this is value is given in is wall height. "
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"Note that, in exponentially expanding spaces, too high values could cause rendering issues. So "
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"if you want infinity, values of 5 or similar should be used -- there is no visible difference "
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"from infinity and glitches are avoided.";
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param_f(vid.lake_top, "lake_top", "3D lake top", .25 / 0.3)
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->editable(0, 1, .1, "Level of water surface", "", 'l');
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->editable(0, 1, .1, "Level of water surface", unitwarn, 'l');
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param_f(vid.lake_shallow, "lake_shallow", "3D lake shallow", .4 / 0.3)
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->editable(0, 1, .1, "Level of shallow water", "", 's');
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->editable(0, 1, .1, "Level of shallow water", unitwarn, 's');
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param_f(vid.lake_bottom, "lake_bottom", "3D lake bottom", .9 / 0.3)
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->editable(0, 1, .1, "Level of water bottom", "", 'k');
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->editable(0, 1, .1, "Level of water bottom", unitwarn, 'k');
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param_f(vid.wall_height2, "wall_height2", "wall_height2", 2)
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->editable(0, 5, .1, "ratio of high walls to normal walls", "", '2');
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->editable(0, 5, .1, "ratio of high walls to normal walls", unitwarn, '2');
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param_f(vid.wall_height3, "wall_height3", "wall_height3", 3)
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->editable(0, 5, .1, "ratio of very high walls to normal walls", "", '3');
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->editable(0, 5, .1, "ratio of very high walls to normal walls", unitwarn, '3');
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param_f(vid.lowsky_height, "lowsky_height", "lowsky_height", 2)
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->editable(0, 5, .1, "lowsky height", "", '4');
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param_f(vid.sky_height, "sky_height", "sky_height", use_the_default_value)
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->editable(0, 10, .1, "altitude of the sky", "", '5')
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->set_extra([] {
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dialog::addSelItem(XLAT("use the default value"), 0, 'D');
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dialog::add_action([] { vid.sky_height = use_the_default_value; });
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});
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param_f(vid.star_height, "star_height", "star_height", use_the_default_value)
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->editable(0, 10, .1, "altitude of the stars", "", '6')
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->set_extra([] {
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dialog::addSelItem(XLAT("use the default value"), 0, 'D');
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dialog::add_action([] { vid.star_height = use_the_default_value; });
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});
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param_f(vid.infdeep_height, "infdeep_height", "infdeep_height", use_the_default_value)
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->editable(0, 10, .1, "infinite depth", "", '7')
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->set_extra([] {
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dialog::addSelItem(XLAT("use the default value"), 0, 'D');
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dialog::add_action([] { vid.infdeep_height = use_the_default_value; });
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});
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->editable(0, 5, .1, "sky fake height", "Sky is rendered at the distance computed based on "
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"the sky height, which might be beyond the range visible in fog. To prevent this, "
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"the intensity of the fog effect depends on the value here rather than the actual distance. "
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"Stars are affected similarly.", '4');
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param_fd(vid.sky_height, "sky_height")
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->set_hint([] { return geom3::to_wh(cgi.SKY); })
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->editable(0, 10, .1, "altitude of the sky", unitwarn, '5')
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->set_reaction(delete_sky);
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param_fd(vid.star_height, "star_height")
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->set_hint([] { return geom3::to_wh(cgi.STAR); })
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->editable(0, 10, .1, "altitude of the stars", unitwarn, '6');
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param_fd(vid.infdeep_height, "infdeep_height")
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->set_hint([] { return geom3::to_wh(cgi.INFDEEP); })
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->editable(0, 10, .1, "infinite depth", unitwarn, '7');
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param_f(vid.sun_size, "sun_size", "sun_size", 8)
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->editable(0, 10, .1, "sun size (relative to item sizes)", "", '8');
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param_f(vid.star_size, "star_size", "star_size", 0.75)
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@ -2767,7 +2824,7 @@ EX int config3 = addHook(hooks_configfile, 100, [] {
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param_f(star_prob, "star_prob", 0.3)
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->editable(0, 1, .01, "star probability", "probability of star per tile", '*');
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param_b(vid.height_limits, "height_limits", true)
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->editable("automatically limit heights if too high", 'l');
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->editable("prevent exceeding recommended altitudes", 'l');
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param_b(auto_remove_roofs, "auto_remove_roofs", true)
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->editable("do not render higher levels if camera too high", 'r');
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addsaver(vid.tc_depth, "3D TC depth", 1);
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@ -309,13 +309,15 @@ EX geometry_information *swapper;
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ld embedding_method::height_limit(ld sign) {
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if(sign > 0) {
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if(hyperbolic || sol || nih || sl2 || in_h2xe()) return 5;
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if(sol || nih) return 2.5;
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if(hyperbolic || sl2 || in_h2xe()) return 5;
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if(sphere || nil || in_s2xe()) return M_PI/2;
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return 100;
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}
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if(sign < 0) {
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if(center_z()) return -center_z();
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if(hyperbolic || sol || nih || sl2 || in_h2xe()) return -5;
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if(sol || nih) return -2.5;
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if(hyperbolic || sl2 || in_h2xe()) return -5;
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if(sphere || nil || in_s2xe()) return -M_PI/2;
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return -100;
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}
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@ -901,9 +901,14 @@ EX namespace geom3 {
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}
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EX ld factor_to_lev(ld fac) {
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if(mproduct) return -fac;
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if(GDIM == 3) return fac;
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if(WDIM == 3) return fac;
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if(GDIM == 3) return vid.depth - fac;
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return vid.depth - projection_to_abslev(factor_to_projection(fac));
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}
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EX ld to_wh(ld val) {
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return factor_to_lev(val / actual_wall_height());
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}
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EX void do_auto_eye() {
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if(!vid.auto_eye) return;
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@ -1075,8 +1080,6 @@ EX namespace geom3 {
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adjust(BOTTOM, SHALLOW, 0.5);
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adjust(INFDEEP, FLOOR, 1);
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}
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println(hlog, "WALL = ", WALL, " LOWSKY = ", LOWSKY, " SKY = ", SKY, " STAR = ", STAR, " INFDEEP = ", INFDEEP, " wh = ", wh);
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}
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}
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