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ads-game:: fixed ads crash ship
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@ -238,6 +238,7 @@ void common_crash_ship() {
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void ads_crash_ship() {
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if(ship_pt < invincibility_pt) return;
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common_crash_ship();
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hybrid::in_actual([&] {
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gen_particles(rpoisson(crash_particle_qty * 2), vctr, ads_inverse(current * vctrV) * spin(ang*degree), rsrc_color[rtHull], crash_particle_rapidity, crash_particle_life);
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});
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