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recallCell now remembers orientation (is cellwalker)
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@@ -92,9 +92,9 @@ void save_memory() {
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heptagon *at = cwt.at->master;
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heptagon *orig = currentmap->gamestart()->master;
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if(recallCell) {
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if(unsafeLand(recallCell)) return;
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heptagon *at2 = recallCell->master;
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if(recallCell.at) {
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if(unsafeLand(recallCell.at)) return;
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heptagon *at2 = recallCell.at->master;
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int t = 0;
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while(at != at2) {
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t++; if(t > 10000) return;
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