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improved the checkmove.cpp, also works for golems now
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@@ -459,6 +459,7 @@ constexpr int FALL = 98;
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constexpr int NO_SPACE = 97;
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constexpr int TELEPORT = 96;
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constexpr int JUMP = 95;
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constexpr int STAY = 94;
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namespace whirlwind { cell *jumpDestination(cell*); }
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