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character config now shows the character in all settings
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@ -1562,6 +1562,11 @@ void showCustomizeChar() {
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int firsty = dialog::items[0].position / 2;
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int firsty = dialog::items[0].position / 2;
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int scale = firsty - 2 * vid.fsize;
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int scale = firsty - 2 * vid.fsize;
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dynamicval<eModel> pm(pmodel, DIM == 3 ? mdFlatten : mdDisk);
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dynamicval<ld> va(vid.alpha, 1);
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dynamicval<ld> vs(vid.scale, 1);
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dynamicval<ld> vc(vid.camera_angle, 0);
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initquickqueue();
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initquickqueue();
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transmatrix V = atscreenpos(vid.xres/2, firsty, scale);
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transmatrix V = atscreenpos(vid.xres/2, firsty, scale);
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