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rug:: do not draw the mouseline in screenshot

This commit is contained in:
Zeno Rogue 2020-11-14 13:16:29 +01:00
parent f35a09a885
commit 62b6b4ec3b

View File

@ -1037,7 +1037,7 @@ EX void prepareTexture() {
#endif
drawthemap();
if(mousing && !renderonce) {
if(mousing && !renderonce && !inHighQual) {
for(int i=0; i<numplayers(); i++) if(multi::playerActive(i))
queueline(tC0(ggmatrix(playerpos(i))), mouseh, 0xFF00FF, 8 + vid.linequality);
}