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rug:: do not draw the mouseline in screenshot
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rug.cpp
2
rug.cpp
@ -1037,7 +1037,7 @@ EX void prepareTexture() {
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#endif
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drawthemap();
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if(mousing && !renderonce) {
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if(mousing && !renderonce && !inHighQual) {
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for(int i=0; i<numplayers(); i++) if(multi::playerActive(i))
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queueline(tC0(ggmatrix(playerpos(i))), mouseh, 0xFF00FF, 8 + vid.linequality);
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}
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