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	rug:: do not draw the mouseline in screenshot
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							| @@ -1037,7 +1037,7 @@ EX void prepareTexture() { | ||||
|   #endif | ||||
|  | ||||
|   drawthemap(); | ||||
|   if(mousing && !renderonce) { | ||||
|   if(mousing && !renderonce && !inHighQual) { | ||||
|     for(int i=0; i<numplayers(); i++) if(multi::playerActive(i)) | ||||
|       queueline(tC0(ggmatrix(playerpos(i))), mouseh, 0xFF00FF, 8 + vid.linequality); | ||||
|     } | ||||
|   | ||||
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