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	TurretMissiles now have a different color
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		| @@ -165,7 +165,7 @@ void draw_game_cell(const cell_to_draw& cd) { | |||||||
|       curvepoint(rock.pts[0].h); |       curvepoint(rock.pts[0].h); | ||||||
|       queuecurve(shiftless(Id), |       queuecurve(shiftless(Id), | ||||||
|         rock.type == oMissile ? missile_color : |         rock.type == oMissile ? missile_color : | ||||||
|         rock.type == oTurretMissile ? missile_color : |         rock.type == oTurretMissile ? 0xFF8000FF : | ||||||
|         rock.type == oParticle ? rock.col : |         rock.type == oParticle ? rock.col : | ||||||
|         0x000000FF, rock.col, obj_prio[rock.type]); |         0x000000FF, rock.col, obj_prio[rock.type]); | ||||||
|       } |       } | ||||||
|   | |||||||
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