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TurretMissiles now have a different color
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@ -165,7 +165,7 @@ void draw_game_cell(const cell_to_draw& cd) {
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curvepoint(rock.pts[0].h);
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queuecurve(shiftless(Id),
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rock.type == oMissile ? missile_color :
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rock.type == oTurretMissile ? missile_color :
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rock.type == oTurretMissile ? 0xFF8000FF :
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rock.type == oParticle ? rock.col :
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0x000000FF, rock.col, obj_prio[rock.type]);
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}
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