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new land: Docks
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@@ -408,6 +408,11 @@ void wandering() {
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playSeenSound(c);
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continue;
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}
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if(c->land == laDocks && wchance(items[itDock], 25) && canReachPlayer(c, moEagle)) {
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c->monst = moAlbatross;
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playSeenSound(c);
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continue;
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}
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if(!peace::on && c->land == laLivefjord && wchance(items[itFjord], 80) && items[itFjord] >= 10 && canReachPlayer(c, moWaterElemental)) {
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c->monst = moWaterElemental;
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playSeenSound(c);
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