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Fire spreading is now simulated in the whole generated part of the world.
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@@ -632,8 +632,8 @@ bool isGrave(eWall w) {
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return w == waFreshGrave || w == waAncientGrave;
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}
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bool isTree(cell *c) {
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return false; // c->wall == waBigTree || c->wall == waSmallTree;
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bool isStandardTree(cell *c) {
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return c->wall == waBigTree || c->wall == waSmallTree;
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}
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bool highwall(cell *c) {
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