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Goldberg-Coxeter construction for order-4 tilings (everything seems to work except distance calculations)
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@@ -524,8 +524,8 @@ void drawrec(cell *c, const transmatrix& V) {
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if(at != li.relative) printf("at %s/%s\n", disp(at), disp(li.relative));
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if(maindir != li.last_dir) printf("ld %d/%d\n", maindir, li.last_dir); */
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draw_li.relative = at;
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draw_li.total_dir = fix6(dir);
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transmatrix V1 = V * Tf[draw_li.last_dir][at.first&31][at.second&31][fix6(dir)];
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draw_li.total_dir = fixg6(dir);
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transmatrix V1 = V * Tf[draw_li.last_dir][at.first&31][at.second&31][fixg6(dir)];
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if(in_qrange(V1))
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drawcell(c, V1, 0, false);
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}
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@@ -534,7 +534,7 @@ void drawrec(cell *c, const transmatrix& V) {
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if(!c2) continue;
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if(c2->mov[0] != c) continue;
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if(c2 == c2->master->c7) continue;
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drawrec(c2, V, at + eudir(dir+i), dir + i + 3, maindir);
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drawrec(c2, V, at + eudir(dir+i), dir + i + SG3, maindir);
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}
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}
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@@ -550,7 +550,7 @@ void drawrec(cell *c, const transmatrix& V) {
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if(c2->mov[0] != c) continue;
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if(c2 == c2->master->c7) continue;
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draw_li.last_dir = i;
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drawrec(c2, V, gp::loc(1,0), 3, i);
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drawrec(c2, V, gp::loc(1,0), SG3, i);
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}
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}
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}
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