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	always clear depth, not depending on the current need
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		| @@ -401,17 +401,12 @@ void setGLProjection(color_t col) { | ||||
|   //glLineWidth(1.0f); | ||||
|   glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | ||||
|    | ||||
|   if(model_needs_depth()) { | ||||
| #ifdef GL_ES | ||||
|     glClearDepthf(1.0f); | ||||
|   glClearDepthf(1.0f); | ||||
| #else | ||||
|     glClearDepth(1.0f); | ||||
|   glClearDepth(1.0f); | ||||
| #endif | ||||
|     glDepthFunc(GL_LEQUAL); | ||||
|     glhr::set_depthtest(true); | ||||
|     } | ||||
|   else | ||||
|     glhr::set_depthtest(false); | ||||
|   glDepthFunc(GL_LEQUAL); | ||||
|    | ||||
|   GLERR("setGLProjection"); | ||||
|   reset_projection(); | ||||
|   | ||||
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