From 5a4f936769fed00350b07a09939d0e55a0ba9fff Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Sat, 5 Oct 2019 18:53:25 +0200 Subject: [PATCH] 11.2c --- changelog.txt | 24 ++++++++++++++++++++++++ hyper.h | 4 ++-- 2 files changed, 26 insertions(+), 2 deletions(-) diff --git a/changelog.txt b/changelog.txt index 15a4e585..05600beb 100644 --- a/changelog.txt +++ b/changelog.txt @@ -3517,3 +3517,27 @@ Solv geometry: - fixed a bug in the shmup mode - fixed a potential bug in precision - fixed Orb of Air usable on Friendly Ivy + +2019-10-05 17:36 Version 11.2c: +- gameplay: +- - fixed wrong display of prize Orb spawn rates +- - when cleaning up the area (e.g. during Recall) boats remain boats, and ladders are not cleared (also fixed another potential source of blue floor in Brownian on recall) +- - fixed an exploit in Orb Strategy Mode (a trick to gain extra Golems) +- - old Strange Challenges now can be played unofficially +- - fire in Brownian no longer generates blue floor +- - in randomwalk/total chaos modes, special graphics are no longer used for Warped Coast +- - free Orbs of Safety in the Land of Eternal Motion in Orb Strategy Chaos Mode (combo) +- - Orb of Fish is no longer marked useless in Warped Coast/Sea, Cocytus, Brown Islands, and Irradiated Fields +- geometries and projections: +- - ternary tiling +- - stretched hyperbolic and stretched Solv geometry +- - fixed a possible crash in Archimedean geometries +- - less aggressive backwall optimization in Solv +- - fixed incorrect distance shown in Nil (e.g. racing) +- - improved fisheye projection: aura, parameter can be changed +- - ball model and fisheye are now available in nonisotropic geometries +- racing mode: +- - in 3D, you now reflect off blocking walls +- - fixed a bug which could cause the player to sometimes get stuck in a wall +- - wall sliding in 3D (glitchy graphics though) +- - fixed the Crossroads in some geometries diff --git a/hyper.h b/hyper.h index 339a4d80..5cff0f77 100644 --- a/hyper.h +++ b/hyper.h @@ -13,8 +13,8 @@ #define _HYPER_H_ // version numbers -#define VER "11.2b" -#define VERNUM_HEX 0xA802 +#define VER "11.2c" +#define VERNUM_HEX 0xA803 #include "sysconfig.h" #include "classes.h"