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missing push of rogueviz.h
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@ -301,39 +301,35 @@ namespace objmodels {
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void render(const shiftmatrix& V);
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};
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inline tf_result default_transformer(hyperpoint h) { return {0, direct_exp(h) };}
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inline int default_subdivider(vector<hyperpoint>& hys) {
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if(euclid) return 1;
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ld maxlen = prec * max(hypot_d(3, hys[1] - hys[0]), max(hypot_d(3, hys[2] - hys[0]), hypot_d(3, hys[2] - hys[1])));
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return int(ceil(maxlen));
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}
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#if CAP_TEXTURE
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struct model {
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string path, fname;
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reaction_t preparer;
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transformer tf;
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subdivider sd;
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bool is_available, av_checked;
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model(string path = "", string fn = "",
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transformer tf = default_transformer,
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reaction_t prep = [] {},
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subdivider sd = default_subdivider
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) : path(path), fname(fn), preparer(prep), tf(tf), sd(sd) { av_checked = false; }
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model(string path = "", string fn = "") : path(path), fname(fn) { av_checked = false; }
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map<string, texture::texture_data> materials;
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map<string, color_t> colors;
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/* private */
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void load_obj(model_data& objects);
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virtual void load_obj(model_data& objects);
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model_data& get();
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virtual model_data& get();
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void render(const shiftmatrix& V) { get().render(V); }
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virtual void prepare() {}
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virtual void postprocess() {}
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virtual color_t read_color(ld a, ld b, ld c);
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virtual hyperpoint transform(hyperpoint h);
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virtual int subdivision(vector<hyperpoint>& hys);
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virtual void render(const shiftmatrix& V) { get().render(V); }
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virtual void process_triangle(vector<hyperpoint>& hys, vector<hyperpoint>& tot, bool textured, object *co);
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bool available();
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};
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